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[8.41] The Forgotten Server v0.3.3 (Crying Damson)

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blessingsOnlyPremium = "yes"
blessingReductionBase = 30
blessingReductionDecreament = 5

Default values:

player dies without blessings - doesn't loose anything
player dies with all blessings - looses everything

Tested without aol, guess should be the other way around? And btw how to turn it off?


replace the funcion of deathlosspercent and bla bla bla for this:

function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end

And it will be working...
 
How to open them on windows?? I think I don't have to open them sice I have no firewall -.-
 
replace the funcion of deathlosspercent and bla bla bla for this:

function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end

And it will be working...

Thanks, that seems to be working
 
ok solved problem with connecting, but now In game I as a player for example I'm going to kill minotaur. I'm comming to the place and im in face to face with this monster, he's not attacking me, and I can't move, it says you cant go there or something, and crash...
 
ok solved problem with connecting, but now In game I as a player for example I'm going to kill minotaur. I'm comming to the place and im in face to face with this monster, he's not attacking me, and I can't move, it says you cant go there or something, and crash...

Code:
----- 06/04/2009 14:14:09 - Sweet Vampire (83.11.116.1) -----
Debug Assertion 8.41 Communication.cpp 2089
Mon Apr 06 14:09:58 2009
Windows Version: 5.1 build 2600 on 2
Graphic Engine: DirectX5 (0)
Last Packet Types: 109 140 180 160 160 140 103 109 102 109
Last Packet: 140 149 075 000 016 095 160 065 003 117 003 151 198 000 000 203
Player Position: [33252,31703,7]
Player Name: Sweet Vampire (Toyan World)
Player Action: 056 053 046 051 049 046 050 052 053 046 054 054 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 992: exception occurred (ErrorCode = 0), reason:
Control.cpp 1326: exception occurred (Type = 109) (MainWindow = 4037360), reason:
Communication.cpp 2105: exception occurred, reason:
Communication.cpp 2089: MoveCreature has been received for a coordinate where there is no creature anymore [bug0000017], reason:
 sx: 8 sy: 6 sz: 0
 Position: 3
 zx: 8 zy: 5 zz: 0
 dx: 0 dy: -1 dz: 0
 abs_sx: 33252 abs_sy: 31703 abs_sz: 7
 abs_zx: 33252 abs_zy: 31702 abs_zz: 7
 Start Cylinder (1):  (4407,0) (4533,0) (99,268454805)
 Start Cylinder (2):  (4407,0) (4533,0) (99,268454805)(-)(-)(-)(-)(-)(-)(-)
 Destination Cylinder (1):  (4395,0)
 Destination Cylinder (2):  (4395,0)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Comment:
 
Hi, I have a problem with this engine, because it turns on when it simply pops up the message that my windows has stopped this program .. I dont know how to fix it, the whole day sitting on it and nothing .. This may by Vista? If anyone knows how to fix that please help me. Thanks

SS.
oi95ih.jpg
 
Hi, I have a problem with this engine, because it turns on when it simply pops up the message that my windows has stopped this program .. I dont know how to fix it, the whole day sitting on it and nothing .. This may by Vista? If anyone knows how to fix that please help me. Thanks

SS.
oi95ih.jpg

Recompile it with exception_tracer flag and post the crash logs !!
 
and another one error from out.log
Code:
> ERROR: Can bind only one socket to a specific port (7171).
The exact error was: Tylko jedno użycie każdego adresu gniazda (protokół/adres sieciowy/port) jest normalnie dozwolone
Preparing shutdown...

Compiling it with ready project (console-debug) is not possible, there is a problem at 40th line of exception.h
 
In this 8.41, you have to open port 7171 and 7172 ;)

I was opened the port 7171 and port 7172, but now are "Dubing"...

Something about "decrypt, size, error control.cpp"...

I continue using the version 0.3.2...

LEF FIX THIS BUG PLEASE, MANY PLEOPLE ARE "CRYING :~(" FOR THIS...

Thanks Again ZONET...
 
compiling with exception tracer
Code:
Compiler: Default compiler
Building Makefile: "C:\Documents and Settings\Adam\Pulpit\0.3.3\dev-cpp\Makefile.win"
Executing  make...
make.exe -f "C:\Documents and Settings\Adam\Pulpit\0.3.3\dev-cpp\Makefile.win" all
g++.exe -c ../account.cpp -o obj-console-debug//account.o -I"E:/devcpp/Dev-Cpp/include"  -D__USE_MYSQL__ -D__USE_SQLITE__ -D__ENABLE_SERVER_DIAGNOSTIC__ -D__CONSOLE__ -D__EXCEPTION_TRACER__   -fexpensive-optimizations -O1

In file included from ../definitions.h:44,
                 from ../otsystem.h:23,
                 from ../account.h:23,
                 from ../account.cpp:22:
../exception.h:40: error: field `chain' has incomplete type

make.exe: *** [obj-console-debug//account.o] Error 1

Execution terminated

without it works
 
I found alot of bugs, like: I can't open doors/exp doors
I can't look myself.
 
I found alot of bugs, like: I can't open doors/exp doors
I can't look myself.

Yes I've got real map and in thais, carlin everything is working ok, but in darashia, ankrahmun, venore, edron etc its fucked up. Can't look on myself, spells aren't showed up.
Look
omg1i.jpg

and another one
omg2syj.jpg
 
How to make server 7171 and 7172 ?

My server 7171:
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
Server 7172
loginPort = 7172
gamePort = 7172
adminPort = 7172
statusPort = 7172

What wrong ?
 
Yes I've got real map and in thais, carlin everything is working ok, but in darashia, ankrahmun, venore, edron etc its fucked up. Can't look on myself, spells aren't showed up.

I can't reproduce it. I've got a real map, too... and everything is working fine. o.O'

PS: Using WINDOWS ;)
 
I can't reproduce it. I've got a real map, too... and everything is working fine. o.O'

PS: Using WINDOWS ;)

I've updated my old engine two times, I've recompiled it and it's still the same, that's sick...
 
I'm not sure if that's helping but I use for my game world gamePort = 7240
 
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