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[8.41] The Forgotten Server v0.3.3 (Crying Damson)

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2r6mex3.jpg

;** ;D
 
lef, so how the situation about patch is looking? Is it going fine?
 
Then recompile the server from ready project - debug, you will get report.txt file then.

I did it, but the server still crashing without report generation.
I put in the compiling parameters "-D__ENABLE_SERVER_DIAGNOSTIC__", that should generate reports, right?

What can I do?

Best Regards,
Leonardo.
 
Code:
	loginPort = 7272
	gamePort = 7273
	adminPort = 7272
	statusPort = 7272

Work perfect :)
 
I did it, but the server still crashing without report generation.
I put in the compiling parameters "-D__ENABLE_SERVER_DIAGNOSTIC__", that should generate reports, right?

What can I do?

Best Regards,
Leonardo.

Compile it with -D__EXCEPTION_TRACER__ to get crash reports.
 
will the server work without outputmesseage problem if i will take it from 0.3.3 source and paste into 0.3.2?? I don't want to wait no more, lost to mutch cash because of waiting, you might think that I'm unpatient but I was waiting since 1 month for outputmesseage fix and now there are other problems, outputmesseage was the only one reason to change it to 0.3.3 so will it??
 
#haleko

I do not know if crash. I just wanted to show that to me works fine on any port.
 
will the server work without outputmesseage problem if i will take it from 0.3.3 source and paste into 0.3.2?? I don't want to wait no more, lost to mutch cash because of waiting, you might think that I'm unpatient but I was waiting since 1 month for outputmesseage fix and now there are other problems, outputmesseage was the only one reason to change it to 0.3.3 so will it??

Try...
 
It works for me anyway. Guess it should for everyone else too though. Very stable release, thank you elf!
 
I'm going to compile now, if that will work if will make a post.

It does not, errors with compiling yay ;s
 
Last edited by a moderator:
[10/04/2009 20:14:33] Lua Script Error: [CreatureScript Interface]
[10/04/2009 20:14:33] data/creaturescripts/scripts/playerdeath.lua:eek:nDeath

[10/04/2009 20:14:33] luaGetCreatureName(). Creature not found
[10/04/2009 20:14:33] > Broadcasted message: "The player Duartes was killed by -1 at level 162".
[10/04/2009 20:14:33] Duartes has logged out.
[10/04/2009 20:14:33] Duartes has logged in.

[10/04/2009 20:14:33] Lua Script Error: [CreatureScript Interface]
[10/04/2009 20:14:33] data/creaturescripts/scripts/playerdeath.lua:eek:nDeath

[10/04/2009 20:14:33] luaGetCreatureName(). Creature not found
[10/04/2009 20:14:33] > Broadcasted message: "The player Duartes was killed by -1 at level 160".
[10/04/2009 20:14:33] Duartes has logged out.
plssss

helllpppppp
 
@UP
The player was killed by field item. (fire/energy/poison field)

Post the script??
 
Help.. this is mi problem:
----- 10/04/2009 18:31:49 - Kami (189.164.248.34) -----
Debug Assertion 8.41 Communication.cpp 2089
Fri Apr 10 17:26:05 2009
Windows Version: 5.1 build 2600 on 2 with Service Pack 2
Graphic Engine: DirectX9 (2)
Last Packet Types: 109 107 132 131 140 140 105 109 132 131
Last Packet: 109 098 000 117 000 007 001 098 000 116 000 007 140 221 017 000
Player Position: [96,122,7]
Player Name: Dark Lord (Forgotten)
Player Action: 050 048 049 046 050 050 051 046 049 053 051 046 049 053 054 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 992: exception occurred (ErrorCode = 0), reason:
Control.cpp 1326: exception occurred (Type = 109) (MainWindow = 83756488), reason:
Communication.cpp 2105: exception occurred, reason:
Communication.cpp 2089: MoveCreature has been received for a coordinate where there is no bank as first object [bug0000484], reason:
sx: 10 sy: 1 sz: 0
Position: 1
zx: 10 zy: 0 zz: 0
dx: 0 dy: -1 dz: 0
abs_sx: 98 abs_sy: 117 abs_sz: 7
abs_zx: 98 abs_zy: 116 abs_zz: 7
Start Cylinder (1): (410,0) (2124,0) (99,268440029)
Start Cylinder (2): (410,0) (99,268440029) (2124,0)(-)(-)(-)(-)(-)(-)(-)
Destination Cylinder (1): (2891,5) (2124,0)
Destination Cylinder (2): (2891,5) (2124,0)(-)(-)(-)(-)(-)(-)(-)(-)
ID: 268440029 Name: Ropuca
RealX: 98 RealY: 116 RealZ: 7
DeltaX: 0 DeltaY: 0
Comment:


the server is only closed without saying nothing. help please :S
 
@UP
The player was killed by field item. (fire/energy/poison field)

Post the script??

LOL -.-


I mean that the player died and when I die loguiar again and try logging again and die again and so on!
I happen to promoting epic!
 
lessloss = "50">

^^
sorry can someone tell me what this is in vocations.xml
how can I edit it?
 
Help.. this is mi problem:
----- 10/04/2009 18:31:49 - Kami (189.164.248.34) -----
Debug Assertion 8.41 Communication.cpp 2089
Fri Apr 10 17:26:05 2009
Windows Version: 5.1 build 2600 on 2 with Service Pack 2
Graphic Engine: DirectX9 (2)
Last Packet Types: 109 107 132 131 140 140 105 109 132 131
Last Packet: 109 098 000 117 000 007 001 098 000 116 000 007 140 221 017 000
Player Position: [96,122,7]
Player Name: Dark Lord (Forgotten)
Player Action: 050 048 049 046 050 050 051 046 049 053 051 046 049 053 054 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 992: exception occurred (ErrorCode = 0), reason:
Control.cpp 1326: exception occurred (Type = 109) (MainWindow = 83756488), reason:
Communication.cpp 2105: exception occurred, reason:
Communication.cpp 2089: MoveCreature has been received for a coordinate where there is no bank as first object [bug0000484], reason:
sx: 10 sy: 1 sz: 0
Position: 1
zx: 10 zy: 0 zz: 0
dx: 0 dy: -1 dz: 0
abs_sx: 98 abs_sy: 117 abs_sz: 7
abs_zx: 98 abs_zy: 116 abs_zz: 7
Start Cylinder (1): (410,0) (2124,0) (99,268440029)
Start Cylinder (2): (410,0) (99,268440029) (2124,0)(-)(-)(-)(-)(-)(-)(-)
Destination Cylinder (1): (2891,5) (2124,0)
Destination Cylinder (2): (2891,5) (2124,0)(-)(-)(-)(-)(-)(-)(-)(-)
ID: 268440029 Name: Ropuca
RealX: 98 RealY: 116 RealZ: 7
DeltaX: 0 DeltaY: 0
Comment:


the server is only closed without saying nothing. help please :S

You have teleported by /a to a blank tile.
 
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