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[8.5][mod] War system

Encaitar

Ipe shinde miru?
Joined
Aug 9, 2008
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Witam mam problem z modem guild war (używam tfs 0.3.5 patch 1) napisanego przez babalow na podstawie skryptów Xampy.
Temat
No więc wszystko ładnie śmiga ale jest jeden poważny bug, kiedy dwie gildie mają ze sobą wara i koleś z jednej gildi zaatakuje tą drugą gildie to agresorowi nie pojawia się yellow skull ale biednemu napadniętemu tak przezco osoby nie należące do wara mogą atakować ww. Dopiero jak napadnięty zaatakuje agresora temu pojawia się yellow skull ale widoczny tylko dla playera napadniętej gildi.
Mam szczerą nadzieję że dobrze wyraziłem mój problem.
Wie ktoś jak rozwiązać tego buga??
Za pomoc z góry dziękuje

Skrypt:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild War System" version="1.0" author="Nahruto/christiandb/GeKirAh/Xampy/Babalow" contact="dunno.com" enabled="yes">
    <description>
        Guild War System.
    </description>

    <config name="guild_war_lib"><![CDATA[
        DelayToCancel = 24 * 60 * 7 --minutes

        Maps = {
            ["map 1"] =
                {
                    Guild1Pos = {x=998, y=1006, z=7},
                    Guild2Pos = {x=1002, y=1006, z=7}
                },
            ["map 2"] =
                {
                    Guild1Pos = {x=994, y=1004, z=6},
                    Guild2Pos = {x=1000, y=1003, z=6}
                }
            }

        TimeToTeleport = 1 --minutes, when star a challenge
        StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE
        TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.

        --Cancel messages~
        CancelMessagesWar = {
            --Message when player try accept/reject/cancel a war but there is no a invitation.
            [1] = "Not pending invitations.",
            --Message when the player is not the guild leader.
            [2] = "Only Guild Leader can execute this command.",
            --Message when try Cancel the invitation but the war is already accepted.
            [3] = "The war is already accepted.",
            --MEssage when the invited guild name is not correct or does not exist.
            [4] = "Not correct guild name.",
            --Message when try invite any guild to a war but his guild already have a war or a pending invitation.
            [5] = "Your guild is already in war or have a pending invitation.",
            --Same of the cancel message 5 but the the enemy guild.
            [6] = "This guild is already in war or have a pending invitation.",
            --Message when use invite command but not write guild name.
            [7] = "Command needs param.",
            --Message when try invite his guild.
            [8] = "You can't invite your guild.",
            --Message when the map name is not correct.
            [9] = "Please write a correct name.",
            --Message when try go to any map but the guild is have no received/sent any war invitation
            [10] = "Your guild is not in any war.",
            --When try to cancel a war before the delay
            [11] = "You should wait ".. DelayToCancel .." minutes to cancel the war"
            }

        --Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
        BroadCast_Type = MESSAGE_EVENT_ADVANCE
        BroadCast = {
            --Message when inviting
            [1] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have invited guild ",
                    --Here will be the invited guild name
                    " to have a war."
                },
            --Message when accept.
            [2] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have accepted the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when reject.
            [3] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have rejected the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when cancel.
            [4] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have canceled the invitation to the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message whenstar a battle..
            [5] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " will have a battle in the map :"
                },
            --message when a battle ends.
            [6] =
                {
                    "The battle betwen guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " is over."
                },
            }

        --Functions ~.
        function getGuildWarInfo(id)
            local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
            if Info:getID() ~= -1 then
                local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
                Info:free()
                return {To = invTo, By = invBy, With = warWith, T = Time}
            end
            return LUA_ERROR
        end

        function getGuildNameById(id)
            local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
                if Info:getID() ~= -1 then
                local Name = Info:getDataString("name")
                Info:free()
                return Name
            end
            return LUA_ERROR
        end

        function GuildIsInPEace(id)
            local Info = getGuildWarInfo(id)
            return (Info.To == 0 and Info.By == 0 and Info.With == 0)
        end

        function doInviteToWar(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild .." WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
        end

        function WarAccept(myGuild, enemyGuild)
            local StartTime = os.time()
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function cleanInfo(myGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function registerDeath(myGuild, enemyGuild, cid, target)
            db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..");")
            db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
        end

        function StopWar(myGuild, enemyGuild)
            cleanInfo(myGuild)
            cleanInfo(enemyGuild)
            removeDeaths(myGuild)
            removeDeaths(enemyGuild)
        end

        function removeDeaths(id)
            db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
        end

        function WeAreInWar(myGuild, enemyGuild)
            local myGuildInfo = getGuildWarInfo(myGuild)
            local enemyGuildInfo = getGuildWarInfo(enemyGuild)
            if myGuild == enemyGuildInfo.With and enemyGuild ==  myGuildInfo.With then
                if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
                    return TRUE
                end
            end
            return FALSE
        end

        function getOnlineMembers(id)
            local PlayersOnline = getPlayersOnline()
            local MembersOnline = {}
            for i, pid in ipairs(PlayersOnline) do
                if id == getPlayerGuildId(PlayersOnline[i]) then
                    table.insert(MembersOnline, PlayersOnline[i])
                end
            end
            return MembersOnline
        end

        function teleportGuild(id, pos)
            local Members = getOnlineMembers(id)
            if #Members > 0 then
                for i = 1, #Members do
                    if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
                        doTeleportThing(Members[i], pos, FALSE)
                        doSendMagicEffect(pos, CONST_ME_TELEPORT)
                        doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
                    end
                end
            end
        end

        function removeFrag(cid)
            local FragTime = getConfigInfo('timeToDecreaseFrags')
            local myFragTime = getPlayerRedSkullTicks(cid)
            local Remo = (myFragTime - FragTime)
            if Remo < 0 then
                Remo = 0
            end
            doPlayerSetRedSkullTicks(cid, Remo)
        end

        function getGuildsWithWar()
            local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
            local GuildW = {}
            if res:getID() ~= -1 then
                while true do
                    table.insert(GuildW, res:getDataInt "id")
                    if not res:next() then
                        break
                    end
                end
                res:free()
            end
            return GuildW
        end

        function guildExist(nom)
            local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
            if Get:getID() ~= -1 then
                local ret = Get:getDataInt("id")
                Get:free()
                return ret
            end
            return LUA_ERROR
        end

        function StarWar(x)
            teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
            teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
        --[[
            putWarOn(x.myGuild, x.enemyGuild)
            if StopBattle == TRUE then
                addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
            end
        ]]
        end

        --[[
        function StopWarNow(c)
            StopWar(c.myGuild, c.enemyGuild)
            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
        end

        function putWarOn(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. enemyGuild .."")
        end
        ]]
    ]]></config>

    <talkaction words="/war-help;/war-invite;/war-accept;/war-reject;/war-cancel;/war-cancel-invite;/war-challenge" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onSay(cid, words, param, channel)
            if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
                local myGuild = getPlayerGuildId(cid)
                if words == "/war-invite" then
                    if GuildIsInPEace(myGuild) == true then
                        if param ~= "" then
                            if guildExist(param) ~= LUA_ERROR then
                                local invitedGuild = getGuildId(param)
                                if invitedGuild ~= LUA_ERROR then
                                    if invitedGuild ~= myGuild then
                                        if GuildIsInPEace(invitedGuild) == true then
                                            doInviteToWar(myGuild, invitedGuild)
                                            doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
                                        else
                                            doPlayerSendCancel(cid, CancelMessagesWar[6])
                                        end
                                    else
                                        doPlayerSendCancel(cid, CancelMessagesWar[8])
                                    end
                                else
                                    doPlayerSendCancel(cid, CancelMessagesWar[4])
                                end
                            else
                                doPlayerSendCancel(cid, CancelMessagesWar[4])
                            end
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[7])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[5])
                    end
                elseif words == "/war-accept" then
                    if getGuildWarInfo(myGuild).By ~= 0 then
                        local enemyGuild = getGuildWarInfo(myGuild).By
                        doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
                        WarAccept(myGuild, enemyGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-reject" then
                    if getGuildWarInfo(myGuild).By ~= 0 then
                        doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
                        cleanInfo(getGuildWarInfo(myGuild).By)
                        cleanInfo(myGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-cancel-invite" then
                    if getGuildWarInfo(myGuild).To ~= 0 then
                        if getGuildWarInfo(myGuild).With == 0 then
                            doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
                            cleanInfo(getGuildWarInfo(myGuild).To)
                            cleanInfo(myGuild)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[3])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-challenge" then
                    local map = Maps[param]
                    if map then
                        if getGuildWarInfo(myGuild).With ~= 0 and getGuildWarInfo(myGuild).ON == 0 then
                            local enemyGuild = getGuildWarInfo(myGuild).With
                            addEvent(StarWar, 15 * 1000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
                            doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[10])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[9])
                    end
                elseif words == "/war-cancel" then
                    local enemy = getGuildWarInfo(myGuild).With
                    if enemy ~= 0 then
                        if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * DelayToCancel) then
                            StopWar(myGuild, enemy)
                            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[11])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[10])
                    end
                elseif words == "/war-help" then
                    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Use: /war-invite guildname; /war-accept; /war-reject; /war-cancel; /war-challenge; /war-cancel-invite.")
                end
            else
                doPlayerSendCancel(cid, CancelMessagesWar[2])
            end
            if words ~= "/war-help" then
                local file = io.open("data/logs/Wars.txt", "a")
                file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->  "..getCreatureName(cid)..": "..words.." "..param.."\n")
                file:close()
            end
            return true
        end
    ]]></talkaction>

    <globalevent name="wars" interval="1810" event="buffer"><![CDATA[
        domodlib('guild_war_lib')
        for _, id in ipairs(getGuildsWithWar()) do
            local Check = db.getResult("SELECT `name` FROM `guilds` WHERE id = ".. getGuildWarInfo(id).With .."")
            if Check:getID() == LUA_ERROR then
                cleanInfo(id)
            end
        end
        _result = true
    ]]></globalevent>

    <event type="login" name="WarLogin" event="buffer"><![CDATA[
        registerCreatureEvent(cid, "WarAttack")
        registerCreatureEvent(cid, "WarKill")
        _result = true
    ]]></event>

    <event type="combat" name="WarAttack" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onCombat(cid, target)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        if getPlayerSkullType(target) == 0 then
                            doCreatureSetSkullType(target, 1)
                        end
                    end
                end
            end
            return true
        end
    ]]></event>

    <event type="kill" name="WarKill" event="script"><![CDATA[
        domodlib('guild_war_lib')

        local PZ = createConditionObject(CONDITION_INFIGHT)
        setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime'))

        function onKill(cid, target, lastHit)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        doAddCondition(cid, PZ)
                        doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "This frag will not count!")
                        if lastHit == TRUE then
                            registerDeath(myGuild, enemyGuild, cid, target)
                        end
                    end
                end
            end
            return true
        end
    ]]></event>
</mod>

P.S Napisałem tutaj bo ciężko mi by było wyrazić ten problem po angielsku :)
 
nie umiem Ci pomoc, ale moze ty umiesz mi :)
jak jest war to zalicza fragi unjustified ? tzn ze redskulle mozna podczas wara wbic itp? bo u mnie tak i nie wiem jak to naprawic ;v
 
Jak dwie gildie mają ze sobą wara to za zabijanie się nawzajem nie dostają fragów i playerzy nie mogą wbić Red ani Black skulla, czyli wszystkie fragi są justified.
Widocznie coś źle podłączyłeś chyba że tak jak ja używasz TFS 0.3.5 (na wcześniejszej wersji 8.42 działało wszystko dobrze i nie było takiego problemu jak 2xup napisałem) to jakoś mi też te skrypty Xampy'ego nie działały dopiero mod stworzony przez babalow'a zadziałał.
Pozdrawiam

P.S Nadal czekam na pomoc :) wiem że jest dużo polaków którzy zajebiście robią skrypty więc mam nadzieje że któryś mi pomoże :p
 
a ten mod stworzony przez babalowa moglbys mi pokazac gdzie jest lub cos ?:)

znalazlem sprawdzam czy dziala:)


dziala !!! :) rep++ Tobie ;*
 
Last edited:
a pewnie:)


converted to mobs again with xampy's last changes...( I just dont like to add that many files ;x )
if u already added those files.. or u delete them or ignore my post ;x
go to your mods folder create a file called guild_war_system.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild War System" version="1.0" author="Nahruto/christiandb/GeKirAh/Xampy/Babalow" contact="dunno.com" enabled="yes">
    <description>
        Guild War System.
    </description>

    <config name="guild_war_lib"><![CDATA[
        DelayToCancel = 24 * 60 * 7 --minutes

        Maps = {
            ["map 1"] =
                {
                    Guild1Pos = {x=998, y=1006, z=7},
                    Guild2Pos = {x=1002, y=1006, z=7}
                },
            ["map 2"] =
                {
                    Guild1Pos = {x=994, y=1004, z=6},
                    Guild2Pos = {x=1000, y=1003, z=6}
                }
            }

        TimeToTeleport = 1 --minutes, when star a challenge
        StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE
        TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.

        --Cancel messages~
        CancelMessagesWar = {
            --Message when player try accept/reject/cancel a war but there is no a invitation.
            [1] = "Not pending invitations.",
            --Message when the player is not the guild leader.
            [2] = "Only Guild Leader can execute this command.",
            --Message when try Cancel the invitation but the war is already accepted.
            [3] = "The war is already accepted.",
            --MEssage when the invited guild name is not correct or does not exist.
            [4] = "Not correct guild name.",
            --Message when try invite any guild to a war but his guild already have a war or a pending invitation.
            [5] = "Your guild is already in war or have a pending invitation.",
            --Same of the cancel message 5 but the the enemy guild.
            [6] = "This guild is already in war or have a pending invitation.",
            --Message when use invite command but not write guild name.
            [7] = "Command needs param.",
            --Message when try invite his guild.
            [8] = "You can't invite your guild.",
            --Message when the map name is not correct.
            [9] = "Please write a correct name.",
            --Message when try go to any map but the guild is have no received/sent any war invitation
            [10] = "Your guild is not in any war.",
            --When try to cancel a war before the delay
            [11] = "You should wait ".. DelayToCancel .." minutes to cancel the war"
            }

        --Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
        BroadCast_Type = MESSAGE_EVENT_ADVANCE
        BroadCast = {
            --Message when inviting
            [1] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have invited guild ",
                    --Here will be the invited guild name
                    " to have a war."
                },
            --Message when accept.
            [2] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have accepted the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when reject.
            [3] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have rejected the invitation of the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message when cancel.
            [4] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " have canceled the invitation to the guild " ,
                    --Here will be the name of the guild who have invited em.
                    " to have a war."
                },
            --Message whenstar a battle..
            [5] =
                {
                    "Guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " will have a battle in the map :"
                },
            --message when a battle ends.
            [6] =
                {
                    "The battle betwen guild ",
                    --Here will be the guild name
                    " and guild " ,
                    --Here will be the name of the guild who have invited em.
                    " is over."
                },
            }

        --Functions ~.
        function getGuildWarInfo(id)
            local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
            if Info:getID() ~= -1 then
                local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
                Info:free()
                return {To = invTo, By = invBy, With = warWith, T = Time}
            end
            return LUA_ERROR
        end

        function getGuildNameById(id)
            local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
                if Info:getID() ~= -1 then
                local Name = Info:getDataString("name")
                Info:free()
                return Name
            end
            return LUA_ERROR
        end

        function GuildIsInPEace(id)
            local Info = getGuildWarInfo(id)
            return (Info.To == 0 and Info.By == 0 and Info.With == 0)
        end

        function doInviteToWar(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild .." WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
        end

        function WarAccept(myGuild, enemyGuild)
            local StartTime = os.time()
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function cleanInfo(myGuild)
            db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
        end

        function registerDeath(myGuild, enemyGuild, cid, target)
            db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..");")
            db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
        end

        function StopWar(myGuild, enemyGuild)
            cleanInfo(myGuild)
            cleanInfo(enemyGuild)
            removeDeaths(myGuild)
            removeDeaths(enemyGuild)
        end

        function removeDeaths(id)
            db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
        end

        function WeAreInWar(myGuild, enemyGuild)
            local myGuildInfo = getGuildWarInfo(myGuild)
            local enemyGuildInfo = getGuildWarInfo(enemyGuild)
            if myGuild == enemyGuildInfo.With and enemyGuild ==  myGuildInfo.With then
                if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
                    return TRUE
                end
            end
            return FALSE
        end

        function getOnlineMembers(id)
            local PlayersOnline = getPlayersOnline()
            local MembersOnline = {}
            for i, pid in ipairs(PlayersOnline) do
                if id == getPlayerGuildId(PlayersOnline[i]) then
                    table.insert(MembersOnline, PlayersOnline[i])
                end
            end
            return MembersOnline
        end

        function teleportGuild(id, pos)
            local Members = getOnlineMembers(id)
            if #Members > 0 then
                for i = 1, #Members do
                    if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
                        doTeleportThing(Members[i], pos, FALSE)
                        doSendMagicEffect(pos, CONST_ME_TELEPORT)
                        doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
                    end
                end
            end
        end

        function removeFrag(cid)
            local FragTime = getConfigInfo('timeToDecreaseFrags')
            local myFragTime = getPlayerRedSkullTicks(cid)
            local Remo = (myFragTime - FragTime)
            if Remo < 0 then
                Remo = 0
            end
            doPlayerSetRedSkullTicks(cid, Remo)
        end

        function getGuildsWithWar()
            local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
            local GuildW = {}
            if res:getID() ~= -1 then
                while true do
                    table.insert(GuildW, res:getDataInt "id")
                    if not res:next() then
                        break
                    end
                end
                res:free()
            end
            return GuildW
        end

        function guildExist(nom)
            local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
            if Get:getID() ~= -1 then
                local ret = Get:getDataInt("id")
                Get:free()
                return ret
            end
            return LUA_ERROR
        end

        function StarWar(x)
            teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
            teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
        --[[
            putWarOn(x.myGuild, x.enemyGuild)
            if StopBattle == TRUE then
                addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
            end
        ]]
        end

        --[[
        function StopWarNow(c)
            StopWar(c.myGuild, c.enemyGuild)
            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
        end

        function putWarOn(myGuild, enemyGuild)
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. myGuild .."")
            db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. enemyGuild .."")
        end
        ]]
    ]]></config>

    <talkaction words="/war-help;/war-invite;/war-accept;/war-reject;/war-cancel;/war-cancel-invite;/war-challenge" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onSay(cid, words, param, channel)
            if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
                local myGuild = getPlayerGuildId(cid)
                if words == "/war-invite" then
                    if GuildIsInPEace(myGuild) == true then
                        if param ~= "" then
                            if guildExist(param) ~= LUA_ERROR then
                                local invitedGuild = getGuildId(param)
                                if invitedGuild ~= LUA_ERROR then
                                    if invitedGuild ~= myGuild then
                                        if GuildIsInPEace(invitedGuild) == true then
                                            doInviteToWar(myGuild, invitedGuild)
                                            doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
                                        else
                                            doPlayerSendCancel(cid, CancelMessagesWar[6])
                                        end
                                    else
                                        doPlayerSendCancel(cid, CancelMessagesWar[8])
                                    end
                                else
                                    doPlayerSendCancel(cid, CancelMessagesWar[4])
                                end
                            else
                                doPlayerSendCancel(cid, CancelMessagesWar[4])
                            end
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[7])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[5])
                    end
                elseif words == "/war-accept" then
                    if getGuildWarInfo(myGuild).By ~= 0 then
                        local enemyGuild = getGuildWarInfo(myGuild).By
                        doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
                        WarAccept(myGuild, enemyGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-reject" then
                    if getGuildWarInfo(myGuild).By ~= 0 then
                        doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
                        cleanInfo(getGuildWarInfo(myGuild).By)
                        cleanInfo(myGuild)
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-cancel-invite" then
                    if getGuildWarInfo(myGuild).To ~= 0 then
                        if getGuildWarInfo(myGuild).With == 0 then
                            doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
                            cleanInfo(getGuildWarInfo(myGuild).To)
                            cleanInfo(myGuild)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[3])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[1])
                    end
                elseif words == "/war-challenge" then
                    local map = Maps[param]
                    if map then
                        if getGuildWarInfo(myGuild).With ~= 0 and getGuildWarInfo(myGuild).ON == 0 then
                            local enemyGuild = getGuildWarInfo(myGuild).With
                            addEvent(StarWar, 15 * 1000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
                            doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[10])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[9])
                    end
                elseif words == "/war-cancel" then
                    local enemy = getGuildWarInfo(myGuild).With
                    if enemy ~= 0 then
                        if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * DelayToCancel) then
                            StopWar(myGuild, enemy)
                            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
                        else
                            doPlayerSendCancel(cid, CancelMessagesWar[11])
                        end
                    else
                        doPlayerSendCancel(cid, CancelMessagesWar[10])
                    end
                elseif words == "/war-help" then
                    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Use: /war-invite guildname; /war-accept; /war-reject; /war-cancel; /war-challenge; /war-cancel-invite.")
                end
            else
                doPlayerSendCancel(cid, CancelMessagesWar[2])
            end
            if words ~= "/war-help" then
                local file = io.open("data/logs/Wars.txt", "a")
                file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->  "..getCreatureName(cid)..": "..words.." "..param.."\n")
                file:close()
            end
            return true
        end
    ]]></talkaction>

    <globalevent name="wars" interval="1810" event="buffer"><![CDATA[
        domodlib('guild_war_lib')
        for _, id in ipairs(getGuildsWithWar()) do
            local Check = db.getResult("SELECT `name` FROM `guilds` WHERE id = ".. getGuildWarInfo(id).With .."")
            if Check:getID() == LUA_ERROR then
                cleanInfo(id)
            end
        end
        _result = true
    ]]></globalevent>

    <event type="login" name="WarLogin" event="buffer"><![CDATA[
        registerCreatureEvent(cid, "WarAttack")
        registerCreatureEvent(cid, "WarKill")
        _result = true
    ]]></event>

    <event type="combat" name="WarAttack" event="script"><![CDATA[
        domodlib('guild_war_lib')
        function onCombat(cid, target)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        if getPlayerSkullType(target) == 0 then
                            doCreatureSetSkullType(target, 1)
                        end
                    end
                end
            end
            return true
        end
    ]]></event>

    <event type="kill" name="WarKill" event="script"><![CDATA[
        domodlib('guild_war_lib')

        local PZ = createConditionObject(CONDITION_INFIGHT)
        setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime'))

        function onKill(cid, target, lastHit)
            if isPlayer(cid) and isPlayer(target) then
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
                if myGuild ~= 0 and enemyGuild ~= 0 then
                    if enemyGuild == getGuildWarInfo(myGuild).With then
                        doAddCondition(cid, PZ)
                        doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "This frag will not count!")
                        if lastHit == TRUE then
                            registerDeath(myGuild, enemyGuild, cid, target)
                        end
                    end
                end
            end
            return true
        end
    ]]></event>
</mod>
after it go back to -> 5.0Add this to database (phpMyAdmin normally): <- at xampy's post



jezeli to nie wystarczy lap linka:

http://otland.net/f81/fixed-guild-w...ags-forgotten-server-0-3-a-32157/index34.html

jezeli pomoglem rep++ :)
 
Zauważyłem że zaczyna się tu robić mały offtopic :p
Jest ktoś kto umie rozwiązać mój problem? :/
I czy komuś jeszcze się tak robi przy używaniu moda?
A może komuś udało się postawić na skryptach war system i wszystko działa? :>
Za pomoc dziękuje :p
 
A gdzie mam zrobic ten plik guild_war_system.xml? Bo nie mam folderu mods.
 
Last edited:
Folder mods jest w folderze gdzie znajduje się silnik OTSsa..... jeżeli nie masz to znaczy że masz starszą wersje albo wywaliłeś xd
 
Odświeżam
P.S Nie wiem czy na tym forum edycja posta odświeży temat :/
 
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