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0.3.6 will be released at Monday, I want to give a shoot on fixing exhaustion at Swift Foot and Protector spells.
0.3.6 will be released at Monday, I want to give a shoot on fixing exhaustion at Swift Foot and Protector spells.
You are too nice Elf....People should learn to compile a bit by themselves instead of releasing all the time a new project.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.5, 2)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, 5, 5, 1.5, 2)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
This fix resolves the problem of being nuked so easily?