Hello People,
Credits:
Evil Hero (C++/Lua), Xenios (Mapper/Designer), Master-M (PHP/Lua) (Chronic Elements Developers)
TFS Team, for the base of my distribution and for the Map
Here we are with the second release of our Server!
for additional information regarding this Server Project
http://chronicelements.krimorsoft.net
Also visit our forum:
Chronic Elements
Chronic Elements - Phoenix Reborn v0.1.1 rev2
Changelog:
Download:
Credits:
Evil Hero (C++/Lua), Xenios (Mapper/Designer), Master-M (PHP/Lua) (Chronic Elements Developers)
TFS Team, for the base of my distribution and for the Map
Here we are with the second release of our Server!
for additional information regarding this Server Project
http://chronicelements.krimorsoft.net
Also visit our forum:
Chronic Elements
Chronic Elements - Phoenix Reborn v0.1.1 rev2
Changelog:
Code:
###################################
Changelog - [31.07.2009 / 0:20]
###################################
General::
•Project
Chronic Elements
•Codename
Phoenix Reborn
•Version
v0.1.1
•Revision
rev2
•More information at
http://chronicelements.krimorsoft.net
---------------------------------------------
Change abbreviations:
[A = Added
[M = Modified
[D = Deleted
[R = Replaced
-------------------------------------------
[rev2 changes]
* Implemented the Amulet of Life (replaced broken amulet for it), (prevents your character from loosing anything while dieing, no skills, no exp, no mana, etc.)
[A....
sources
[M...
data/
items/
items.xml
* You can now chose, if you want to have your amulet of life or amulet of loss infinity (config.lua | infinityAmuletOfLoss | infinityAmuletOfLife)
[A....
sources
[M....
config.lua
* Fixed the bug that Players can't travel while having pz.
[M....
data/
npc/
lib/
npcsystem/
modules.lua
* Added and corrected a few lua functions.
[A....
sources
[M....
sources
[M....
data/
library/
functions.lua
* I've made a new !online looks a bit different fromt the old but can be extended to your own wish.
[A....
data/
talkactions/
online.lua
[M....
data/
XML/
commands.xml
[rev1 changes]
* Donator Doors are added, you have to give the door actionid 102 in order to use it.
[M....
data/
actions/
scripts/
others/
doors.lua
* Added new Functions into functions.lua
[M....
data/
library/
functions.lua
* You can chose now, if you'd like summons of Players and Monsters to be teleported if the Master is out of the summons range. (config.lua | teleportAllSummons | teleportPlayerSummons)
[M....
sources
config.lua
* You can now chose, how much exp Players will get in percent, if they have summons attacking aswell. (config.lua | summonsGainExpPercent)
[M....
sources
config.lua
* Added onAdvance for creaturescripts.
[M....
sources
* You can decide if you want to show the Kills which a player made on the player while looking at him, You see Evil Hero(level 100, kills 3), You see yourself (kills 3) (config.lua | showFragsOnPlayer)
[A....
data/
creaturescripts/
killscounter.lua
[M....
data/
creaturescripts/
creaturescripts.xml
scripts/
login.lua
[M....
config.lua
[M....
sources
* Items with actionid 101, can't be moved / rotated / picked up.
[M....
sources
* You can chose if the amulet of loss should work for red skulls aswell. (config.lua | amuletOfLossWorksForRedSkulls)
[M....
sources
[M....
config.lua
* Implemented a little Anti Bot system, if a player is suspicius, it'll be shown in the gui then. message which will be shown in the gui -> Anti Bot: is suspecting Evil Hero of using a bot.
[M....
sources
* Added a few variables into global.lua
[M....
data/
library/
global.lua
* Snow tiles are modified so that gamemasters can't be seen invisible while walking over snow.
[M....
data/
movements/
scripts/
snow.lua
* Shortened down some scripts.
[M....
data/
actions/
scripts/
changegold.lua
dice.lua
* Added Functions_list.lua, It contains all the available functions for the server at the moment.
[A....
informations/
functions_list.lua
* Added Functions_example.lua, It contains a few examples on how to use the new added functions.
[A....
informations/
functions_example.lua
* Added the monster "Medusa"
[A....
data/
monsters/
medusa.xml
[M....
data/
monsters/
monsters.xml
---------------------------------------------------------------------------------------------------
***End of Changelog***
###################################
Changelog - [25.07.2009 / 23:15]
###################################
General::
•Project
Chronic Elements
•Codename
Phoenix Reborn
•Version
v0.1.0
•Revision
rev1
• More information at
http://chronicelements.krimorsoft.net
---------------------------------------------
Change abbreviations:
[A = Added
[M = Modified
[D = Deleted
[R = Replaced
-------------------------------------------
* New Channel "Deaths", You can see in this channel who died. example: (Death Broadcaster: Test[90] died by a(n) Demon)
[M....
data/
creaturescripts/
scripts/
playerdeath.lua
* You can turn on or off, if you want to see the playername on a dead monster corpse who killed it. (config.lua | displayKillernameOnMonsterCorpse)
[M....
sources
config.lua
* New attributes for items which increase your damage in percent, while having them equiped works with all elements
[M....
sources
* You can chose to either clean protection zones or not. (config.lua | cleanProtectionZone)
[M....
sources
config.lua
* Implemented several lua functions (higher compatibility with newer scripts)
[M....
data/
library/
functions.lua
* New Party exp share system, if "setSharedPartyExp" is set to yes in config.lua. You can decide how much exp in percent the players shall gain when killing a monster in party, it's not getting splitted therefore, everyone gains same ammount.
[M....
sources
config.lua
* Optimized the sqlite database, so you don't encounter errors while using it.
[M....
chronicelements.s3db
* erased all the syntax errors, so sqlite should be working just fine.
[M....
sources
* Created the folder "library". Global.lua / functions.lua / quests.lua / custom.lua and similiars.lua are saved in there.
[A....
data/
library
* Global.lua is moved to the folder "library"
[R....
data/
library/
global.lua
* Created functions.lua (Please don't edit the file, use custom.lua to add your own stuff)
[A....
data/
library/
functions.lua
* Created similiars.lua It's used as a library for similiar functions such like ( getCreatureHealth(cid) | getPlayerHealth(cid) ) (Please don't edit the file, use custom.lua to add your own stuff)
[A....
data/
library/
similiars.lua
* Created quests.lua It's used to store your "storagevalues" in there, so you can easily overview which number you used already and with which declaration.
[A....
data/
library/
quests.lua
* Created custom.lua Use it to put in your custom lua functions.
[A....
data/
library/
custom.lua
* Implemented a system, so Elfbot users can't debug players with a say overflow.
[M....
sources
* Implemented a new flag for spells.xml (donator="1"). It's used so only Donators can use the spell if set to "1" (You have to declare the Donator storage value in the config.lua | donatorStorageValue). So if the storagevalue is set to true then the player is able to cast the spell.
[M....
data/
spells/
spells.xml
* Implemented blessed_wooden_stake.lua You can use it on fresh corpses aswell!
[A....
data/
actions/
tools/
blessed_wooden_stake.lua
* Implemented obsidian_knife.lua You can use it on fresh corpses aswell!
[A....
data/
actions/
tools/
obsidian_knife.lua
* Changed a few things in fishing.lua You can fish different types of fishes!
[M....
data/
actions/
tools/
fishing.lua
* Implemented a new Potion system. It's easier to configure.
[A....
data/
actions/
potions/
potionsystem.lua
---------------------------------------------------------------------------------------------------
***End of Changelog***
Kind Regards, Chronic Elements Developers.Temporarly download links.
Distro: CE Distro v0.1.1 rev2.rar
Sources: CE Sources v0.1.1 rev2.rar
kind regards, Evil Hero
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