-- level doors based on actionId
-- to make door for level x create door on map and set its actionid to x+1000
function onUse(cid, item, frompos, item2, topos)
reqlevel = item.actionid - 1000 -- actionids below 100 are reserved
if reqlevel > 0 then
if getPlayerLevel(cid) >= reqlevel then
pos = getPlayerPosition(cid)
if pos.x == topos.x then
if pos.y < topos.y then
pos.y = topos.y + 1
else
pos.y = topos.y - 1
end
elseif pos.y == topos.y then
if pos.x < topos.x then
pos.x = topos.x + 1
else
pos.x = topos.x - 1
end
else
doPlayerSendTextMessage(cid,22,'Stand in front of the door.')
return 1
end
doTeleportThing(cid,pos)
doSendMagicEffect(topos,12)
else
doPlayerSendTextMessage(cid,22,'You need level ' .. reqlevel .. ' to pass this door.')
end
return 1
else
return 0
end
end