margoh
{{ user.title }}
- Joined
- Apr 1, 2013
- Messages
- 806
- Solutions
- 18
- Reaction score
- 350
Hello,
Straight to the point. I want to change functionallity of skulls.
White Skull, Red Skull, Green Skull, Black Skull - no changes.
Orange Skull - I want to change it, when player attack other player who has red skull, he should get Orange Skull (tried to do it in c++, but when trying to compile there was errors).
Yellow Skull - I want change it too. After player get this skull, he shouldn't be able to attack other players and unable to get attacked by others (only able to attack monsters). Also when player get this skull and he do relog, he should still have that skull. This skull will be set by NPC and removed by NPC too.
Thanks for your help.
Best regards,
margoh.
Straight to the point. I want to change functionallity of skulls.
White Skull, Red Skull, Green Skull, Black Skull - no changes.
Orange Skull - I want to change it, when player attack other player who has red skull, he should get Orange Skull (tried to do it in c++, but when trying to compile there was errors).
Yellow Skull - I want change it too. After player get this skull, he shouldn't be able to attack other players and unable to get attacked by others (only able to attack monsters). Also when player get this skull and he do relog, he should still have that skull. This skull will be set by NPC and removed by NPC too.
Thanks for your help.
Best regards,
margoh.