• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[8.60][1.2] Frag Bug

SixNine

Active Member
Joined
Dec 12, 2018
Messages
452
Reaction score
41
Hello,
so this protocol have weird bug you dont need to mark (PK) icon to get skull on player you just can cast a spell accidentally and you will get a skull.
C++:
void Player::onAttackedCreature(Creature* target)
{
    Creature::onAttackedCreature(target);

    if (target && target->getZone() == ZONE_PVP) {
        return;
    }

    if (target == this) {
        addInFightTicks();
        return;
    }

    if (hasFlag(PlayerFlag_NotGainInFight)) {
        return;
    }

    Player* targetPlayer = target->getPlayer();
    if (targetPlayer && !isPartner(targetPlayer) && !isGuildMate(targetPlayer)) {
        if (!pzLocked && g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
            pzLocked = true;
            sendIcons();
        }

        if (getSkull() == SKULL_NONE && getSkullClient(targetPlayer) == SKULL_YELLOW) {
            addAttacked(targetPlayer);
            targetPlayer->sendCreatureSkull(this);
        } else if (!targetPlayer->hasAttacked(this) || targetPlayer->hasAttacked(this)) {
            if (!pzLocked) {
                pzLocked = true;
                sendIcons();
            }

            if (!Combat::isInPvpZone(this, targetPlayer) && !isInWar(targetPlayer)) {
                addAttacked(targetPlayer);

                if (targetPlayer->getSkull() == SKULL_NONE && getSkull() == SKULL_NONE) {
                    setSkull(SKULL_WHITE);
                }

                if (getSkull() == SKULL_NONE) {
                    targetPlayer->sendCreatureSkull(this);
                }
            }
        }
    }

    addInFightTicks();
}
 
Back
Top