every time i kill a creature my character debugs. does this error make any sense to anyone?
Comment:
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in USA
Processor: AMD Athlon II X4 650
Video Card: ATI Radeon HD 4200
Last Packet Types: 180 106 106 108 132 160 162 161 132 131
Last Packet: 162 128 000 160 215 000 215 000 128 087 000 000 224 046 000 000
Player Position: [32112,32023,9]
Player Name: Test Character (8.7)
Player Action: 057 054 046 051 049 046 056 057 046 056 052 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 960: exception occurred (ErrorCode = 0), reason:
Control.cpp 1308: exception occurred (Type = 180) (MainWindow = 39401576), reason:
Communication.cpp 2982: exception occurred (Mode = 25), reason:
Communication.cpp 2968: assertion failed (Mode = 25), reason:
Mode>=0&&Mode<TALK_MODE_BEYONDLAST
Sat Aug 11 09:43:08 2012
Debug Assertion 8.70 Communication.cpp 2968
Comment:
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in USA
Processor: AMD Athlon II X4 650
Video Card: ATI Radeon HD 4200
Last Packet Types: 180 106 106 108 132 160 162 161 132 131
Last Packet: 162 128 000 160 215 000 215 000 128 087 000 000 224 046 000 000
Player Position: [32112,32023,9]
Player Name: Test Character (8.7)
Player Action: 057 054 046 051 049 046 056 057 046 056 052 058 055 049 055 050
Player.cpp 361: exception occurred, reason:
Network.cpp 960: exception occurred (ErrorCode = 0), reason:
Control.cpp 1308: exception occurred (Type = 180) (MainWindow = 39401576), reason:
Communication.cpp 2982: exception occurred (Mode = 25), reason:
Communication.cpp 2968: assertion failed (Mode = 25), reason:
Mode>=0&&Mode<TALK_MODE_BEYONDLAST
Sat Aug 11 09:43:08 2012
Debug Assertion 8.70 Communication.cpp 2968