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local pos = {x = 1000, y = 1000, z = 1000} --position to make the door
local doorID = 1209 --ID of the door you want to make
onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if not(getThingFromPos(pos).itemid == doorID) then
doCreateItem(doorID, 1, pos)
return true
end
return true
end
local pos = {x = 1000, y = 1000, z = 1000} --position to make the door
local doorID = 1209 --ID of the door you want to make
onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if not(getThingFromPos(pos).itemid == doorID) then
doCreateItem(doorID, 1, pos)
return true
end
return true
end
local UID = XXX -- Unique ID of The Tile
local create = XXX -- ID of the Item To Be Created
local pos = {x = XXX, y = XXX, z = XXX} -- pos Of The Item To Be Created
function onStepIn(cid, item, position, fromposition)
if item.uid == UID then
doCreateItem(create, 1, pos)
end
return 1
end