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A small doubt. TFS 1.2

Piifafa

Member
Joined
Apr 16, 2023
Messages
67
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I have a little chest on my server that will give an item every 16 hours, but I would like there to also be an item that is always fixed, I managed to do that but I would like the message to be shown to the player about what he received.
Lua:
-- Dungeon dos soldir infernal e etc, tematica de fogo.
local config = {
    storage = 45395,
    exstorage = 40825,
    guaranteedReward = {
        {itemid = 5494, count = 1}, -- Item de recompensa garantida
    },
    days = {
         ["Monday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 7}},
             {itemid = 5189, count = {1, 8}},
             {itemid = 5498, count = {1}},
             {itemid = 5399, count = {1}},
             {itemid = 5526, count = {1, 18}}
         },
         ["Tuesday"] = {
             {itemid = 3043, count = {1, 25}},
             {itemid = 5495, count = {1, 5}},
             {itemid = 5189, count = {1, 6}},
             {itemid = 5526, count = {1, 10}},
             {itemid = 5494, count = {1}}
         },
         ["Wednesday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 10}},
             {itemid = 5189, count = {1, 15}},
             {itemid = 5494, count = {1}},
             {itemid = 5498, count = {1}},
             {itemid = 5526, count = {1, 10}},
             {itemid = 3606, count = {1}}
         },
         ["Thursday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 5}},
             {itemid = 5189, count = {1, 3}},
             {itemid = 5498, count = {1}},
             {itemid = 5399, count = {1}},
             {itemid = 5494, count = {1}}
         },
         ["Friday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 7}},
             {itemid = 5189, count = {1, 8}},
             {itemid = 5494, count = {1}},
             {itemid = 5498, count = {1}},
             {itemid = 5526, count = {1, 15}},
             {itemid = 3606, count = {1}}
         },
         ["Saturday"] = {
             {itemid = 3043, count = {1, 25}},
             {itemid = 5495, count = {1, 13}},
             {itemid = 5189, count = {1, 15}},
             {itemid = 5526, count = {1, 15}},
             {itemid = 5399, count = {1}},
             {itemid = 5494, count = {1}}
         },
         ["Sunday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5526, count = {1, 10}},
             {itemid = 5495, count = {1, 10}},
             {itemid = 5189, count = {1, 10}},
             {itemid = 5494, count = {1}},
             {itemid = 5498, count = {1}},
             {itemid = 5399, count = {1}}
         }
     }
}

function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
    local player = Player(cid)
    local x = config.days[os.date("%A")]
    if player:getStorageValue(config.storage) == tonumber(os.date("%w")) and player:getStorageValue(config.exstorage) > os.time() then
        return player:sendCancelMessage("The chest is empty, come back tomorrow for a new reward.")
    end

    -- Adiciona a recompensa garantida
    for _, reward in ipairs(config.guaranteedReward) do
        local itemx = Game.createItem(reward.itemid, reward.count)
        if player:addItemEx(itemx) ~= RETURNVALUE_NOERROR then
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a reward weighing " .. itemx:getWeight() .. " oz. It is too heavy or you have not enough space.")
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have received " .. reward.count .. " " .. ItemType(reward.itemid):getPluralName() .. ".")
        end
    end

    -- Adiciona os outros itens aleatórios
    for _, reward in ipairs(x) do
        local info, count = ItemType(reward.itemid), reward.count[2] and math.random(reward.count[1], reward.count[2]) or reward.count[1]
        local itemx = Game.createItem(reward.itemid, count)
        if player:addItemEx(itemx) ~= RETURNVALUE_NOERROR then
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
        end
    end

    player:setStorageValue(config.storage, tonumber(os.date("%w")))
    player:setStorageValue(config.exstorage, os.time() + 16*60*60)
    return true
end
In my case it only shows 1 message about the first item he receives, but he always gets 2 items.
 
try.

Lua:
-- Dungeon dos soldir infernal e etc, tematica de fogo.
local config = {
    storage = 45395,
    exstorage = 40825,
    guaranteedReward = {
        {itemid = 5494, count = 1}, -- Item de recompensa garantida
    },
    days = {
         ["Monday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 7}},
             {itemid = 5189, count = {1, 8}},
             {itemid = 5498, count = {1}},
             {itemid = 5399, count = {1}},
             {itemid = 5526, count = {1, 18}}
         },
         ["Tuesday"] = {
             {itemid = 3043, count = {1, 25}},
             {itemid = 5495, count = {1, 5}},
             {itemid = 5189, count = {1, 6}},
             {itemid = 5526, count = {1, 10}},
             {itemid = 5494, count = {1}}
         },
         ["Wednesday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 10}},
             {itemid = 5189, count = {1, 15}},
             {itemid = 5494, count = {1}},
             {itemid = 5498, count = {1}},
             {itemid = 5526, count = {1, 10}},
             {itemid = 3606, count = {1}}
         },
         ["Thursday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 5}},
             {itemid = 5189, count = {1, 3}},
             {itemid = 5498, count = {1}},
             {itemid = 5399, count = {1}},
             {itemid = 5494, count = {1}}
         },
         ["Friday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5495, count = {1, 7}},
             {itemid = 5189, count = {1, 8}},
             {itemid = 5494, count = {1}},
             {itemid = 5498, count = {1}},
             {itemid = 5526, count = {1, 15}},
             {itemid = 3606, count = {1}}
         },
         ["Saturday"] = {
             {itemid = 3043, count = {1, 25}},
             {itemid = 5495, count = {1, 13}},
             {itemid = 5189, count = {1, 15}},
             {itemid = 5526, count = {1, 15}},
             {itemid = 5399, count = {1}},
             {itemid = 5494, count = {1}}
         },
         ["Sunday"] = {
             {itemid = 3043, count = {1, 45}},
             {itemid = 5526, count = {1, 10}},
             {itemid = 5495, count = {1, 10}},
             {itemid = 5189, count = {1, 10}},
             {itemid = 5494, count = {1}},
             {itemid = 5498, count = {1}},
             {itemid = 5399, count = {1}}
         }
     }
}

function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
    local player = Player(cid)
    local x = config.days[os.date("%A")]
    if player:getStorageValue(config.storage) == tonumber(os.date("%w")) and player:getStorageValue(config.exstorage) > os.time() then
        return player:sendCancelMessage("The chest is empty, come back tomorrow for a new reward.")
    end

    -- Adiciona a recompensa garantida
    for _, reward in ipairs(config.guaranteedReward) do
        local itemx = Game.createItem(reward.itemid, reward.count)
        if player:addItemEx(itemx) ~= RETURNVALUE_NOERROR then
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have found a reward weighing " .. itemx:getWeight() .. " oz. It is too heavy or you have not enough space.")
        else
            player:sendTextMessage(MESSAGE_INFO_DESCR, "You have received " .. reward.count .. " " .. ItemType(reward.itemid):getPluralName() .. ".")
        end
    end

    -- Adiciona os outros itens aleatórios
    for _, reward in ipairs(x) do
        local info, count = ItemType(reward.itemid), reward.count[2] and math.random(reward.count[1], reward.count[2]) or reward.count[1]
        local itemx = Game.createItem(reward.itemid, count)
        if player:addItemEx(itemx) ~= RETURNVALUE_NOERROR then
            player:getPosition():sendMagicEffect(CONST_ME_POFF)
        end
    end

    player:setStorageValue(config.storage, tonumber(os.date("%w")))
    player:setStorageValue(config.exstorage, os.time() + 16*60*60)
    return true
end
 
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