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About Feargon Realmap Project Bugs-Errors!

Byllan

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Joined
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Hey i have fixed alot in Feargon Realmap server

i find this buggs

Darashia way to bluelegs quest the traps-Fixed
Poi, Inq, Demon Oak, Dhq stone-Fixed
Questdoors-Fixed

I mean what have i missing?? tell me and i fix it and then i give out the server to otland!

Don't worry about console i have fixed that!
PHP:
[06/03/2010 23:20:39] The Forgotten Server, version 0.3.6 (Crying Damson)
[06/03/2010 23:20:39] Compiled with GNU C++ version 3.4.5 (mingw special) at Dec 12 2009, 22:13:35.
[06/03/2010 23:20:39] A server developed by Elf, slawkens, Talaturen, KaczooH, Lithium, Kiper, Kornholijo.
[06/03/2010 23:20:39] Visit our forum for updates, support and resources: http://otland.net.

[06/03/2010 23:20:39] >> Loading config (config.lua)
[06/03/2010 23:20:39] > Using plaintext encryption
[06/03/2010 23:20:39] >> Checking software version... up to date!
[06/03/2010 23:20:40] >> Fetching blacklist
[06/03/2010 23:20:40] >> Loading RSA key
[06/03/2010 23:20:40] >> Starting SQL connection

[06/03/2010 23:20:40] > WARNING: max_allowed_packet might be set too low for binary map storage.
[06/03/2010 23:20:40] Use the following query to raise max_allow_packet: SET GLOBAL max_allowed_packet = 16776192;
[06/03/2010 23:20:40] >> Running Database Manager
[06/03/2010 23:20:41] > Optimizing table: account_viplist... [success]
[06/03/2010 23:20:41] > Optimizing table: accounts... [success]
[06/03/2010 23:20:41] > Optimizing table: bans... [success]
[06/03/2010 23:20:41] > Optimizing table: environment_killers... [success]
[06/03/2010 23:20:41] > Optimizing table: global_storage... [success]
[06/03/2010 23:20:42] > Optimizing table: guild_invites... [success]
[06/03/2010 23:20:42] > Optimizing table: guild_ranks... [success]
[06/03/2010 23:20:42] > Optimizing table: guilds... [success]
[06/03/2010 23:20:42] > Optimizing table: house_auctions... [success]
[06/03/2010 23:20:42] > Optimizing table: house_data... [success]
[06/03/2010 23:20:43] > Optimizing table: house_lists... [success]
[06/03/2010 23:20:43] > Optimizing table: houses... [success]
[06/03/2010 23:20:43] > Optimizing table: killers... [success]
[06/03/2010 23:20:44] > Optimizing table: player_deaths... [success]
[06/03/2010 23:20:44] > Optimizing table: player_depotitems... [success]
[06/03/2010 23:20:44] > Optimizing table: player_items... [success]
[06/03/2010 23:20:45] > Optimizing table: player_killers... [success]
[06/03/2010 23:20:45] > Optimizing table: player_namelocks... [success]
[06/03/2010 23:20:45] > Optimizing table: player_skills... [success]
[06/03/2010 23:20:45] > Optimizing table: player_spells... [success]
[06/03/2010 23:20:46] > Optimizing table: player_storage... [success]
[06/03/2010 23:20:46] > Optimizing table: player_viplist... [success]
[06/03/2010 23:20:46] > Optimizing table: players... [success]
[06/03/2010 23:20:46] > Optimizing table: server_config... [success]
[06/03/2010 23:20:47] > Optimizing table: server_motd... [success]
[06/03/2010 23:20:47] > Optimizing table: server_record... [success]
[06/03/2010 23:20:47] > Optimizing table: server_reports... [success]
[06/03/2010 23:20:47] > Optimizing table: tile_items... [success]
[06/03/2010 23:20:48] > Optimizing table: tiles... [success]
[06/03/2010 23:20:49] >> Loading items
[06/03/2010 23:20:50] >> Loading groups
[06/03/2010 23:20:50] >> Loading vocations
[06/03/2010 23:20:50] >> Loading script systems
[06/03/2010 23:20:50] >> Loading chat channels
[06/03/2010 23:20:50] >> Loading outfits
[06/03/2010 23:20:50] >> Loading experience stages
[06/03/2010 23:20:50] >> Loading monsters
[06/03/2010 23:20:54] >> Loading mods...
[06/03/2010 23:20:54] >> Loading map and spawns...
[06/03/2010 23:20:58] > Map size: 38000x38000.
[06/03/2010 23:20:58] > Map descriptions: 
[06/03/2010 23:20:58] "Saved with Remere's Map Editor 1.1.11"
[06/03/2010 23:20:58] "Byllans RealMap Project"
[06/03/2010 23:21:31] > Map loading time: 36.822 seconds.
[06/03/2010 23:21:34] > Data parsing time: 2.882 seconds.
[06/03/2010 23:22:00] > Houses synchronization time: 26.554 seconds.
[06/03/2010 23:22:00] > Content unserialization time: 0.06 seconds.
[06/03/2010 23:22:00] >> Checking world type... PvP
[06/03/2010 23:22:00] >> Initializing game state modules and registering services...
[06/03/2010 23:22:01] > Global address: localhost
[06/03/2010 23:22:01] > Local ports: 7171	7172	
[06/03/2010 23:22:01] >> All modules were loaded, server is starting up...
[06/03/2010 23:22:01] >> RMP server Online!
attachment.php
 
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i SS show position X 33172 Y 31896 Z 8


in dl
17:41 You see a chest (Vol:15).
It weighs 120.00 oz.
ItemID: [1740], UniqueID: [60061].
Position: [X: 33083] [Y: 31648] [Z: 12]

UNIQUEID 60061 not incluse in action.xml ;/

17:48 You see dirt floor.
ItemID: [9021].
Position: [X: 33328] [Y: 31778] [Z: 13].

bug map dont have wall
other bug map

17:49 You see dirt floor.
ItemID: [9025].
Position: [X: 33341] [Y: 31763] [Z: 13].


plx host ur serv later ?

i dont like feregon.exe
ilike tfs :p
 
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Can you give me the scripts of
Poi, Inq, Demon Oak, Dhq stone-Fixed
.
I have the same project as you, but in quest like blue legs, the action id to kick out the chest room dont work.
In POI and i didnt see any bug yet.
Demon Oak still didnt see if it work.
And in Inq. the teleports when u kill a monster dont appear, just the first boss, plus i need the scrip to remove wall when put the body on the switch.
enchantins rubies,etc dont work.
Phoenix Shield mod is installed but dont work.
 
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i SS show position X 33172 Y 31896 Z 8


in dl
17:41 You see a chest (Vol:15).
It weighs 120.00 oz.
ItemID: [1740], UniqueID: [60061].
Position: [X: 33083] [Y: 31648] [Z: 12]

UNIQUEID 60061 not incluse in action.xml ;/

17:48 You see dirt floor.
ItemID: [9021].
Position: [X: 33328] [Y: 31778] [Z: 13].

bug map dont have wall
other bug map

17:49 You see dirt floor.
ItemID: [9025].
Position: [X: 33341] [Y: 31763] [Z: 13].


plx host ur serv later ?

i dont like feregon.exe
ilike tfs :p

I have fixed the 2 last buggs but i don't know that for item will be in chest so pleaze tell me!

And UNIQUEID 60061 not incluse in action.xml what should happens when you draw in the switch??
 
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