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rahowsky

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hello everyone,

guys, i wanna ask you about some merrge. can i add old graphics (for example; magic wall) on new server TFS on client 10.77?

and can i block switch with players etc? (old pvp like on tibia 8.6)


or can i add new graphics (monsters, items etc) to TFS on 8.6 client.
 
Last edited:
hello everyone,

guys, i wanna ask you about some merrge. can i add old graphics (for example; magic wall) on new server TFS on client 10.77?

and can i block switch with players etc? (old pvp like on tibia 8.6)


or can i add new graphics (monsters, items etc) to TFS on 8.6 client.
All of this is possible, you only need to find the sprites. but i didn't understand this

and can i block switch with players etc? (old pvp like on tibia 8.6)
 
I'm curious about PVP features on TFS 1.x series. I know it does not work like current vanilla, but I don't know what are the limitations and possibilities.
 
I'm curious about PVP features on TFS 1.x series. I know it does not work like current vanilla, but I don't know what are the limitations and possibilities.
Seems majority of people don't understand that only limitation for TFS 1.x is your vision.
 
I'm curious about PVP features on TFS 1.x series. I know it does not work like current vanilla, but I don't know what are the limitations and possibilities.

It's possible to adjust it just like you want in the other tfs versions HOWEVER you need to make your own creaturescripts and even change the source (i think, might just be enough with a creaturescript/event though) to just for example change 3 frags for rs to 5 frags for rs. Things like this makes it much harder for people without scripting experience to make their own servers, aka most people still prefer the older versions. I remember having to adjust the deathloss in the sources and a lot of other super simple things that you could EASILY adjust in 0.4's config.lua when I tried to make my server. Yes everything is still possible to adjust but it often forces you into making your own script or source edits.

@rahowsky
I'm pretty sure Retro PVP is the default in TFS 10.77 since the features that real tibia uses aren't implemented in TFS yet.
 
Seems majority of people don't understand that only limitation for TFS 1.x is your vision.

That's a huge nonsense. Of course anything can be coded, someone programed every game there are. OP clearly wanna know what are the default options at TFS 1.x, what you can make without having to lua script anything, nor source editing. "Ohhh you can make anything works with TFS, just edit the sources", that is fucking obvious, what is fucking obvious too is that you need specific knowledge and experience to do that.

What I wanna know is how it works by default, what you can change just by scripting, and what would need source editing. Expert mode, as exemple, isn't available yet, and you can't fix that just by scripting lua.

@rahowsky
I'm pretty sure Retro PVP is the default in TFS 10.77 since the features that real tibia uses aren't implemented in TFS yet.

By Retro PVP you mean current vanilla Retro PVP? Because it does not work as 7.x PvP, since, for exemple, you can attack a marked player and come back to PZ, could that be changed with a creaturescript?
 
That's a huge nonsense. Of course anything can be coded, someone programed every game there are. OP clearly wanna know what are the default options at TFS 1.x, what you can make without having to lua script anything, nor source editing. "Ohhh you can make anything works with TFS, just edit the sources", that is fucking obvious, what is fucking obvious too is that you need specific knowledge and experience to do that.

What I wanna know is how it works by default, what you can change just by scripting, and what would need source editing. Expert mode, as exemple, isn't available yet, and you can't fix that just by scripting lua.



By Retro PVP you mean current vanilla Retro PVP? Because it does not work as 7.x PvP, since, for exemple, you can attack a marked player and come back to PZ, could that be changed with a creaturescript?
My entire server is customized with LUA scripts.
I don't know how to change Source.

By Retro PVP you mean current vanilla Retro PVP? Because it does not work as 7.x PvP, since, for exemple, you can attack a marked player and come back to PZ, could that be changed with a creaturescript?
Yes.
 
I dont think 10.77 tibia client supports 8.6 mwalls but Otclient is one great way to go!
 
My entire server is customized with LUA scripts.
I don't know how to change Source.
It's not my vision limiting me, as I stated, you can't put TFS 1.x to simulate current vanilla PvP without editing the sources.

I don't know you to do it for me, but could you guide me with the idea of how would you do it, what funtions would you use?
 
It's not my vision limiting me, as I stated, you can't put TFS 1.x to simulate current vanilla PvP without editing the sources.
tell me what is missing and I give my thoughprocess, how I would do it in LUA.
 
well when I was fixing paralyze rune for someone, he also wanted this extra thing that pvp mode must be enabled to cast on player. He used Client 10.71
What I did was simply make the condition happen trough combat class and it worked. Only could casted on players when your pvp is enabled.

But what I would do now is:
choose storage value and make it so that 1 means pvp mode 1, 2 would mean pvp mode 2, etc.
when player tries to attack other player it will check your pvp mode value and depending on that checks does other player have the right conditions.

I have never used it, but perhaps best function is: creature:onTargetCombat

there is also function like creature:onAreaCombat
This might be useful for checing aoe spells.
 
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