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About the tfs future

No, TFS 1.0 release will be for 10.20, after that we'll only maintain it until TFS 1.1 release.
Nice. No other server will be equal to ShadowCores and LunarForce, but I think if everyone inspire those servers, both updates and stability in the question, as the seriousness that is shown in them.
 
No, TFS 1.0 release will be for 10.20, after that we'll only maintain it until TFS 1.1 release.
Just got back to otland after some time and I'm just adjusting to all this new changes, and I'm glad of the route this is going, just one question, when you mean TFS 1.0 release, where will I be able to find this and do you have an approximate date? I read your post in news about using the GITHUB, I'm trying to play around a bit to get the hang of it, but is that already a preview/work in progress of TFS 1.0? or is there already a TFS 1.0 release and that is future 1.1 work in progress (cause clearly I haven't fully gotten to the point of understanding where it states the rev# like in the old style private revs and how to keep track of them, but I'll get there =)...

Keep up the good work and while I'm adjusting to change I generally think that is worth it when going in the right direction.
 
Just got back to otland after some time and I'm just adjusting to all this new changes, and I'm glad of the route this is going, just one question, when you mean TFS 1.0 release, where will I be able to find this and do you have an approximate date? I read your post in news about using the GITHUB, I'm trying to play around a bit to get the hang of it, but is that already a preview/work in progress of TFS 1.0? or is there already a TFS 1.0 release and that is future 1.1 work in progress (cause clearly I haven't fully gotten to the point of understanding where it states the rev# like in the old style private revs and how to keep track of them, but I'll get there =)...

Keep up the good work and while I'm adjusting to change I generally think that is worth it when going in the right direction.

It will be announced on OTLand when TFS 1.0 is released, there is no release date set. The Git repository is on GitHub where you can report issues, download the source code, see the changes, read the wiki etc.

The development of TFS 1.1 will begin after 1.0 has been released.
 
@Mark
I'm almost finishing the adaptation server for TFS 1.0, npcs responding, running actions, most monsters running, but I think I'm in trouble in the movements, if you can help me.

My movements.xml were as follows:

Code:
<movevent type="StepIn" actionid="42360" event="script" value="arenagoblet.lua"/>

When I ran the server with them so I had many errors like this

Code:
Warning: [BaseEvents::loadFromXml] Can not configure event Error: [MoveEvent::configureMoveEvent] No valid event name script

So I did what ninja said and left this way

Code:
<movevent event="StepIn" actionid="42360" script="arenagoblet.lua"/>

So I got no more errors in the console, but the movements do not work properly.
If you can help me I will be grateful, thank you anyway!
 
It will be announced on OTLand when TFS 1.0 is released, there is no release date set. The Git repository is on GitHub where you can report issues, download the source code, see the changes, read the wiki etc.

The development of TFS 1.1 will begin after 1.0 has been released.

But "1.0" is that the old 0.2 or 0.4 aka 0.3.7?
WibbenZ
 
@Mark
I'm almost finishing the adaptation server for TFS 1.0, npcs responding, running actions, most monsters running, but I think I'm in trouble in the movements, if you can help me.

My movements.xml were as follows:

Code:
<movevent type="StepIn" actionid="42360" event="script" value="arenagoblet.lua"/>

When I ran the server with them so I had many errors like this

Code:
Warning: [BaseEvents::loadFromXml] Can not configure event Error: [MoveEvent::configureMoveEvent] No valid event name script

So I did what ninja said and left this way

Code:
<movevent event="StepIn" actionid="42360" script="arenagoblet.lua"/>

So I got no more errors in the console, but the movements do not work properly.
If you can help me I will be grateful, thank you anyway!

The movements.xml part is correct (after you changed it to what Ninja said), so there is probably a problem with your script.

But "1.0" is that the old 0.2 or 0.4 aka 0.3.7?
WibbenZ

It is based on TFS 0.2.15, you can see the changelog here: https://github.com/otland/forgottenserver/wiki/Changelog-1.0
 
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