niti
New Member
- Joined
- Nov 22, 2009
- Messages
- 258
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- 2
Hi Otland, I'm trying to fix a ZOMBIE event and it works but! When I say /zombiestart 5 it says
"19:23 ***: Zombie Arena Event teleport is opened. We are waiting for 5 players to start. "
But when the players go in at the PORTAL it doesn't countdown! :S, and when I say
/zombiestart force
it says
"19:25 Cannot start Zombies event. There is no players on arena."
And The tp is at position " Position: 998 994 7. "
and if u go in the tp u will be teleported to position
"x = 1229, y = 1544, z = 15}"
and this is my data/lib/zombie_event
What's wrong? :S I've followed the steps at
http://otland.net/f82/zombie-event-new-version-bug-free-updated-128664/
But cannot still figure it out! rep++
"19:23 ***: Zombie Arena Event teleport is opened. We are waiting for 5 players to start. "
But when the players go in at the PORTAL it doesn't countdown! :S, and when I say
/zombiestart force
it says
"19:25 Cannot start Zombies event. There is no players on arena."
And The tp is at position " Position: 998 994 7. "
and if u go in the tp u will be teleported to position
"x = 1229, y = 1544, z = 15}"
and this is my data/lib/zombie_event
PHP:
-- CONFIG
ZE_DEFAULT_NUMBER_OF_PLAYERS = 10
ZE_ACCESS_TO_IGNORE_ARENA = 3
-- POSITIONS
ZE_blockEnterItemPosition = {x= 998, y=994, z=7}
ZE_enterPosition = {x = 1229, y = 1544, z = 15}
ZE_kickPosition = {x=1000, y=1000, z=7}
ZE_spawnFromPosition = {x = 1229, y = 1544, z = 15}
ZE_spawnToPosition = {x = 1245, y = 1512, z = 15}
-- ITEM IDS
ZE_blockEnterItemID = 2700
-- STORAGES
-- - player
ZE_isOnZombieArea = 34370
-- - global
ZE_STATUS = 34370 -- =< 0 - off, 1 - waiting for players, 2 - is running
ZE_PLAYERS_NUMBER = 34371
ZE_ZOMBIES_TO_SPAWN = 34372
ZE_ZOMBIES_SPAWNED = 34373
-- FUNCTION
function setZombiesEventPlayersLimit(value)
doSetStorage(ZE_PLAYERS_NUMBER, value)
end
function getZombiesEventPlayersLimit()
return getStorage(ZE_PLAYERS_NUMBER)
end
function addPlayerToZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_enterPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
if(getPlayerAccess(cid) < ZE_ACCESS_TO_IGNORE_ARENA) then
setPlayerZombiesEventStatus(cid, os.time())
end
end
function kickPlayerFromZombiesArea(cid)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, ZE_kickPosition, true)
doSendMagicEffect(getThingPosition(cid), CONST_ME_TELEPORT)
setPlayerZombiesEventStatus(cid, 0)
end
function getPlayerZombiesEventStatus(cid)
return getCreatureStorage(cid, ZE_isOnZombieArea)
end
function setPlayerZombiesEventStatus(cid, value)
doCreatureSetStorage(cid, ZE_isOnZombieArea, value)
end
function getZombiesEventPlayers()
local players = {}
for i, cid in pairs(getPlayersOnline()) do
if(getPlayerZombiesEventStatus(cid) > 0) then
table.insert(players, cid)
end
end
return players
end
function getZombiesCount()
return getStorage(ZE_ZOMBIES_SPAWNED)
end
function addZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, getStorage(ZE_ZOMBIES_SPAWNED)+1)
end
function resetZombiesCount()
doSetStorage(ZE_ZOMBIES_SPAWNED, 0)
end
function getZombiesToSpawnCount()
return getStorage(ZE_ZOMBIES_TO_SPAWN)
end
function setZombiesToSpawnCount(count)
doSetStorage(ZE_ZOMBIES_TO_SPAWN, count)
end
function addZombiesEventBlockEnterPosition()
if(getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID).uid == 0) then
doCreateItem(ZE_blockEnterItemID, 1, ZE_blockEnterItemPosition)
end
end
function removeZombiesEventBlockEnterPosition()
local item = getTileItemById(ZE_blockEnterItemPosition, ZE_blockEnterItemID)
if(item.uid ~= 0) then
doRemoveItem(item.uid)
end
end
function spawnNewZombie()
local posx = {}
local posy = {}
local posz = {}
local pir = {}
for i=1, 5 do
local posx_tmp = math.random(ZE_spawnFromPosition.x ,ZE_spawnToPosition.x)
local posy_tmp = math.random(ZE_spawnFromPosition.y ,ZE_spawnToPosition.y)
local posz_tmp = math.random(ZE_spawnFromPosition.z ,ZE_spawnToPosition.z)
local pir_tmp = 0
local spec = getSpectators({x=posx_tmp, y=posy_tmp, z=posz_tmp}, 3, 3, false)
if(spec and #spec > 0) then
for z, pid in pairs(spec) do
if(isPlayer(pid)) then
pir_tmp = pir_tmp + 1
end
end
end
posx[i] = posx_tmp
posy[i] = posy_tmp
posz[i] = posz_tmp
pir[i] = pir_tmp
end
local lowest_i = 1
for i=2, 5 do
if(pir[i] < pir[lowest_i]) then
lowest_i = i
end
end
local ret = (type(doCreateMonster("Zombie Event", {x=posx[lowest_i], y=posy[lowest_i], z=posz[lowest_i]}, false)) == 'number')
if(ret) then
addZombiesCount()
end
return ret
end
What's wrong? :S I've followed the steps at
http://otland.net/f82/zombie-event-new-version-bug-free-updated-128664/
But cannot still figure it out! rep++