I started having this issue few weeks ago on my server. It started with one of my computers and yesterday the other computer, I don't remember any change on the server side that might be causing this, but anyway, the client crashes at least anytime I:
- Open a container(bag, backpack, depot, corpse, etc)
- Open Vip List
- Open Skills window
maybe others, and its always the same error, "bla bla bla access violation (read attempt at 940F01F8), in both computers.
this is the complete client assertion:
And trying to do some debuging, this is what I see o a proxy:
Does anyone know what the issue can be? Also, on the blacdproxy, what does GAMECLIENT1> means? are these the packets sent to the server or received by the client?
EDIT: The first time I pasted the wrong logs
- Open a container(bag, backpack, depot, corpse, etc)
- Open Vip List
- Open Skills window
maybe others, and its always the same error, "bla bla bla access violation (read attempt at 940F01F8), in both computers.
this is the complete client assertion:
Debug Assertion 9.61 NWin32Exception.cpp 55
Tue Jul 21 02:00:07 2015
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in MEX
Processor: Intel Core i5 -4440 @ 3
Video Card: NVIDIA GeForce GT 740
Last Packet Types: 110 172 171 029 030 180 162 142 143 162
Last Packet: 110 000 169 013 006 000 108 111 099 107 101 114 003 000 003 174
Player Position: [946,1290,7]
Player Name: Camello (Kola Loka)
Player Action: 049 050 055 046 048 046 048 046 049 058 052 057 052 054 050
Player.cpp 366: exception occurred, reason:
Network.cpp 979: exception occurred (ErrorCode = 0), reason:
Control.cpp 1439: exception occurred (Type = 110) (MainWindow = 52346912), reason:
MainWindow.cpp 614: exception occurred (Container = 0), reason:
ContentWindows.cpp 175: exception occurred, reason:
DialogWindow.cpp 796: exception occurred (_Identifier = 64), reason:
NWin32Exception.cpp 55: win32 exception occurred, reason:
access violation (read attempt at 940F01F8)
Comment: asdasdas
Tue Jul 21 02:00:07 2015
Graphic Engine: DirectX9 (2)
Operating System: Windows 7 Home Premium Edition 64 Bit in MEX
Processor: Intel Core i5 -4440 @ 3
Video Card: NVIDIA GeForce GT 740
Last Packet Types: 110 172 171 029 030 180 162 142 143 162
Last Packet: 110 000 169 013 006 000 108 111 099 107 101 114 003 000 003 174
Player Position: [946,1290,7]
Player Name: Camello (Kola Loka)
Player Action: 049 050 055 046 048 046 048 046 049 058 052 057 052 054 050
Player.cpp 366: exception occurred, reason:
Network.cpp 979: exception occurred (ErrorCode = 0), reason:
Control.cpp 1439: exception occurred (Type = 110) (MainWindow = 52346912), reason:
MainWindow.cpp 614: exception occurred (Container = 0), reason:
ContentWindows.cpp 175: exception occurred, reason:
DialogWindow.cpp 796: exception occurred (_Identifier = 64), reason:
NWin32Exception.cpp 55: win32 exception occurred, reason:
access violation (read attempt at 940F01F8)
Comment: asdasdas
And trying to do some debuging, this is what I see o a proxy:
Code:
GAMESERVER1<( hex ) 01 00 1D
GAMECLIENT1>( hex ) 01 00 1E
GAMECLIENT1>( hex ) 0A 00 82 B2 03 09 05 07 AB 0D 02 00
GAMESERVER1<( hex ) 15 00 6E 00 A9 0D 06 00 6C 6F 63 6B 65 72 03 00 03 AE 0D 66 32 67 32
#gameclient1 closed ( by client )#
Does anyone know what the issue can be? Also, on the blacdproxy, what does GAMECLIENT1> means? are these the packets sent to the server or received by the client?
EDIT: The first time I pasted the wrong logs
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