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Action ID Door

8408323

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Joined
Mar 6, 2009
Messages
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Hello,

Something strange has occured to my server, as fast as someone are trying to open a "gate of experiance" the server crashes, actually I have no idea of what that make this crash occur. I would guess that is could be Data\actions\scripts\other\doors.lua
If someone could help me out, I would appreciate it very much!

Lua Code:
LUA:
local function doorEnter(cid, uid, id, position)
	doTransformItem(uid, id)
	doTeleportThing(cid, position)
	return true
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	local locked = DOORS[item.itemid]
	if(locked) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		return true
	end

	local door = getItemInfo(item.itemid)
	if(door.levelDoor > 0) then
		if(item.aid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local gender = item.aid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local skull = item.aid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local group = item.aid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		local vocation = item.aid - 100
		if(vocation >= 0 and vocation < 50) then
			local vocationEx = getVocationInfo(getPlayerVocation(cid))
			if(vocationEx.id ~= vocation and vocationEx.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		if(item.aid == 190 or (item.aid ~= 0 and getPlayerLevel(cid) >= (item.aid - door.levelDoor))) then
			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		return true
	end

	if(door.specialDoor) then
		if(item.aid == 100 or (item.aid ~= 0 and getCreatureStorage(cid, item.aid) > 0)) then
			return doorEnter(cid, item.uid, door.transformUseTo, toPosition)
		end

		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		return true
	end

	toPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local fields, thing = getTileItemsByType(fromPosition, ITEM_TYPE_MAGICFIELD), getThingFromPosition(toPosition)
	if(item.uid ~= thing.uid and thing.itemid >= 100 and table.maxn(fields) ~= 0) then
		return true
	end

	local doorCreature = getThingFromPosition(toPosition)
	if(doorCreature.itemid ~= 0) then
		toPosition.x = toPosition.x + 1
		local query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- allow to stack outside doors, but not on teleports or floor changing tiles
		if(query == RETURNVALUE_NOTPOSSIBLE) then
			toPosition.x = toPosition.x - 1
			toPosition.y = toPosition.y + 1
			query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- repeat until found
		end

		if(query ~= RETURNVALUE_NOERROR) then
			doPlayerSendDefaultCancel(cid, query)
			return true
		end

		doTeleportThing(doorCreature.uid, toPosition)
		if(not door.closingDoor) then
			doTransformItem(item.uid, door.transformUseTo)
		end

		return true
	end

	return false
end

My server is Crying Damson 0.3.7 (tibia v. 9.46)

Thanks in Advice!
 
Last edited:
Sorry for that incident, however that problem is solved :)
Do you have any idea of what to do to make the gate of experiance doors work again?
 
Last edited:
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