local monsters = {"Snake", "Rat", "Sheep"}
Item(item.uid):remove()
Game.createMonster(monsters[math.random(#monsters)], toPosition)
local monster = {"blah", "blah"}
Function onUse (cid blah blah)
send player message "omg a monster!"
remove item
create monster
return true
end
local monster = {"rat", "pig"}
function onUse(cid, item, toPosition)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "omg a monster!") --send player message "omg a monster!"
Item(item.uid):remove() --remove item
Game.createMonster(monsters[math.random(#monsters)], toPosition) --create monster
return true
end
function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
local monster = {"rat", "pig"}
function onUse(cid, item, fromPosition, itemEx, toPosition, isHotkey)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "omg a monster!")
Item(item.uid):remove()
Game.createMonster(monster[math.random(#monster)], toPosition)
return true
end
Game.createMonster(monster[math.random(#monster)], Player(cid):getPosition())
a useful shortcut to remember if you want to get a screenshot of a certain window isI get an error
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Code:local monster = {"rat", "pig"} function onUse(cid, item, toPosition) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "omg a monster!") --send player message "omg a monster!" Item(item.uid):remove() --remove item Game.createMonster(monsters[math.random(#monsters)], toPosition) --create monster return true end
ctrl+alt+shift+Prt Sc