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Add Custom Menu and Brushes to RME (Video) + Code used in video

Codex NG

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In this video you will learn how to create a simple custom menu and add brushes to it in RME

Code which was used in this video
HTML:
    <!-- tileset start -->
   
    <tileset name="Custom">
        <terrain>
            <brush name="sand stone"/>
            <brush name="stone floor (dark tile)"/>
            <brush name="cobble stone"/>
        </terrain>
    </tileset>
    <!-- tileset end -->
   
    <!-- brushes start -->
   
    <brush name="stone floor (dark tile)" type="ground" server_lookid="10766" z-order="1">
        <item id="10766" chance="2500"/>
        <item id="10767" chance="2500"/>
        <item id="10768" chance="2500"/>
        <item id="10769" chance="2500"/>
        <item id="10770" chance="2500"/>
        <item id="10771" chance="2500"/>
        <item id="10772" chance="2500"/>
        <item id="10773" chance="2500"/>
        <item id="10774" chance="2500"/>
       
        <friend name="earth"/>
        <friend name="icy earth"/>
        <friend name="mountain"/>
        <friend name="lava"/>
    </brush>
   
    <brush name="sand stone" type="ground" server_lookid="10441" z-order="1">
        <item id="10441" chance="2500"/>
        <item id="10442" chance="2500"/>
        <item id="10443" chance="2500"/>
        <item id="10444" chance="2500"/>
        <item id="10445" chance="2500"/>
        <item id="10446" chance="2500"/>
        <item id="10447" chance="2500"/>
        <item id="10448" chance="2500"/>

       
        <friend name="earth"/>
        <friend name="icy earth"/>
        <friend name="mountain"/>
        <friend name="lava"/>
    </brush>
   
    <brush name="cobble stone" type="ground" server_lookid="10398" z-order="1">
        <item id="10398" chance="1"/>
        <item id="10399" chance="1"/>
        <item id="10400" chance="1"/>
        <item id="10401" chance="1"/>
        <item id="10402" chance="1"/>
        <item id="10403" chance="1"/>
        <item id="10404" chance="1"/>
       
    </brush>
   
    <!-- brushes end -->
 
To expand upon this you can even create patterns, forgive my mapping skills :p
Code:
    <tileset name="Custom">
        <terrain>
            <brush name="StandStone and Water"/>
        </terrain>
    </tileset>
  
    <brush name="StandStone and Water" type="ground" server_lookid="11030" z-order="8600">
        <item id="11030" chance="1"/>
      
        <border super="true" align="inner" ground_equivalent="11030">
            <borderitem edge="n"   item="778"/>
            <borderitem edge="e"   item="781"/>
            <borderitem edge="s"   item="779"/>
            <borderitem edge="w"   item="780"/>
            <borderitem edge="cnw" item="786"/>
            <borderitem edge="cne" item="787"/>
            <borderitem edge="csw" item="789"/>
            <borderitem edge="cse" item="788"/>
            <borderitem edge="dnw" item="782"/>
            <borderitem edge="dne" item="783"/>
            <borderitem edge="dsw" item="785"/>
            <borderitem edge="dse" item="784"/>
        </border>
      
        <border super="true" align="inner" to="none" ground_equivalent="11030">
            <borderitem edge="n"   item="778"/>
            <borderitem edge="e"   item="781"/>
            <borderitem edge="s"   item="779"/>
            <borderitem edge="w"   item="780"/>
            <borderitem edge="cnw" item="786"/>
            <borderitem edge="cne" item="787"/>
            <borderitem edge="csw" item="789"/>
            <borderitem edge="cse" item="788"/>
            <borderitem edge="dnw" item="782"/>
            <borderitem edge="dne" item="783"/>
            <borderitem edge="dsw" item="785"/>
            <borderitem edge="dse" item="784"/>
        </border>
    </brush>
 
Last edited:
Codex, would you know how to make this with walls?

@Edit

Nvm, i figured on my own how to do so :p
 
Last edited:
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