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Solved Add new spell animations?

Thorn

Spriting since 2013
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hi, i have a fast question, if i want to put new spell animations into my server, i have to edit something in the structure of the server right? i mean edit and compile again, what is that? because when i add new spells and i set a spell with that new animation, it doesn't work, and one time i heard something must be done in the structure and compile again
 
You have to edit const.h

Code:
enum MagicEffect_t
{
    MAGIC_EFFECT_DRAW_BLOOD            = 0x00,
    MAGIC_EFFECT_LOSE_ENERGY        = 0x01,
    MAGIC_EFFECT_POFF                = 0x02,
    MAGIC_EFFECT_BLOCKHIT            = 0x03,
    MAGIC_EFFECT_EXPLOSION_AREA        = 0x04,
    MAGIC_EFFECT_EXPLOSION_DAMAGE    = 0x05,
    MAGIC_EFFECT_FIRE_AREA            = 0x06,
    MAGIC_EFFECT_YELLOW_RINGS        = 0x07,
    MAGIC_EFFECT_POISON_RINGS        = 0x08,
    MAGIC_EFFECT_HIT_AREA            = 0x09,
    MAGIC_EFFECT_TELEPORT            = 0x0A, //10
    MAGIC_EFFECT_ENERGY_DAMAGE        = 0x0B, //11
    MAGIC_EFFECT_WRAPS_BLUE            = 0x0C, //12
    MAGIC_EFFECT_WRAPS_RED            = 0x0D, //13
    MAGIC_EFFECT_WRAPS_GREEN        = 0x0E, //14
    MAGIC_EFFECT_HITBY_FIRE            = 0x0F, //15
    MAGIC_EFFECT_POISON                = 0x10, //16
    MAGIC_EFFECT_MORT_AREA            = 0x11, //17
    MAGIC_EFFECT_SOUND_GREEN        = 0x12, //18
    MAGIC_EFFECT_SOUND_RED            = 0x13, //19
    MAGIC_EFFECT_POISON_AREA        = 0x14, //20
    MAGIC_EFFECT_SOUND_YELLOW        = 0x15, //21
    MAGIC_EFFECT_SOUND_PURPLE        = 0x16, //22
    MAGIC_EFFECT_SOUND_BLUE            = 0x17, //23
    MAGIC_EFFECT_SOUND_WHITE        = 0x18, //24
    MAGIC_EFFECT_BUBBLES            = 0x19, //25
    MAGIC_EFFECT_CRAPS                = 0x1A, //26
    MAGIC_EFFECT_GIFT_WRAPS            = 0x1B, //27
    MAGIC_EFFECT_FIREWORK_YELLOW    = 0x1C, //28
    MAGIC_EFFECT_FIREWORK_RED        = 0x1D, //29
    MAGIC_EFFECT_FIREWORK_BLUE        = 0x1E, //30
    MAGIC_EFFECT_STUN                = 0x1F, //31
    MAGIC_EFFECT_SLEEP                = 0x20, //32
    MAGIC_EFFECT_WATERCREATURE        = 0x21, //33
    MAGIC_EFFECT_GROUNDSHAKER        = 0x22, //34
    MAGIC_EFFECT_HEARTS                = 0x23, //35
    MAGIC_EFFECT_FIREATTACK            = 0x24, //36
    MAGIC_EFFECT_ENERGY_AREA        = 0x25, //37
    MAGIC_EFFECT_SMALLCLOUDS        = 0x26, //38
    MAGIC_EFFECT_HOLYDAMAGE            = 0x27, //39
    MAGIC_EFFECT_BIGCLOUDS            = 0x28, //40
    MAGIC_EFFECT_ICEAREA            = 0x29, //41
    MAGIC_EFFECT_ICETORNADO            = 0x2A, //42
    MAGIC_EFFECT_ICEATTACK            = 0x2B, //43
    MAGIC_EFFECT_STONES                = 0x2C, //44
    MAGIC_EFFECT_SMALLPLANTS        = 0x2D, //45
    MAGIC_EFFECT_CARNIPHILA            = 0x2E, //46
    MAGIC_EFFECT_PURPLEENERGY        = 0x2F, //47
    MAGIC_EFFECT_YELLOWENERGY        = 0x30, //48
    MAGIC_EFFECT_HOLYAREA            = 0x31, //49
    MAGIC_EFFECT_BIGPLANTS            = 0x32, //50
    MAGIC_EFFECT_CAKE                = 0x33, //51
    MAGIC_EFFECT_GIANTICE            = 0x34, //52
    MAGIC_EFFECT_WATERSPLASH        = 0x35, //53
    MAGIC_EFFECT_PLANTATTACK        = 0x36, //54
    MAGIC_EFFECT_TUTORIALARROW        = 0x37, //55
    MAGIC_EFFECT_TUTORIALSQUARE        = 0x38, //56
    MAGIC_EFFECT_MIRRORHORIZONTAL    = 0x39, //57
    MAGIC_EFFECT_MIRRORVERTICAL        = 0x3A, //58
    MAGIC_EFFECT_SKULLHORIZONTAL    = 0x3B, //59
    MAGIC_EFFECT_SKULLVERTICAL        = 0x3C, //60
    MAGIC_EFFECT_ASSASSIN            = 0x3D, //61
    MAGIC_EFFECT_STEPSHORIZONTAL    = 0x3E, //62
    MAGIC_EFFECT_BLOODYSTEPS        = 0x3F, //63
    MAGIC_EFFECT_STEPSVERTICAL        = 0x40, //64
    MAGIC_EFFECT_YALAHARIGHOST        = 0x41, //65
    MAGIC_EFFECT_BATS                = 0x42, //66
    MAGIC_EFFECT_SMOKE                = 0x43, //67
    MAGIC_EFFECT_INSECTS            = 0x44, //68
    MAGIC_EFFECT_DRAGONHEAD            = 0x45, //69
    MAGIC_EFFECT_ORCSHAMAN            = 0x46, //70
    MAGIC_EFFECT_ORCSHAMAN_FIRE        = 0x47, //71
    MAGIC_EFFECT_THUNDER            = 0x48, //72
    MAGIC_EFFECT_FERUMBRAS            = 0x49, //73
    MAGIC_EFFECT_CONFETTIHORIZONTAL    = 0x4A, //74
    MAGIC_EFFECT_CONFETTIVERTICAL    = 0x4B, //75
    MAGIC_EFFECT_FREEZESOLID    = 0x4C, //76
    MAGIC_EFFECT_FROSTARMOR    = 0x4D, //77
    MAGIC_EFFECT_MELEEARMOR    = 0xAB, //171
    MAGIC_EFFECT_THORN    = 0xAC, //172
    MAGIC_EFFECT_LAST                = MAGIC_EFFECT_THORN,
 
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