Hello my friends, i'm editing a server with the Canary base, I would like to make the player gain the Fire-Fighter base outfit when he kills the Magma Bubble boss, I've tried some ways here but I'm not succeeding, could you help me?
Sorry for the English, this text was made in the translator :/
script do boss:
Sorry for the English, this text was made in the translator :/
script do boss:
Lua:
local mType = Game.createMonsterType("Magma Bubble")
local monster = {}
monster.description = "magma bubble"
monster.experience = 80000
monster.outfit = {
lookType = 1413,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0
}
monster.health = 1
monster.maxHealth = 300000
monster.race = "undead"
monster.corpse = 36843
monster.speed = 40
monster.manaCost = 0
monster.changeTarget = {
interval = 2000,
chance = 20
}
monster.bosstiary = {
bossRaceId = 2242,
bossRace = RARITY_ARCHFOE,
storageCooldown = Storage.Quest.U12_90.PrimalOrdeal.Bosses.MagmaBubbleTimer
}
monster.strategiesTarget = {
nearest = 70,
health = 10,
damage = 10,
random = 10,
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
pushable = false,
rewardBoss = true,
illusionable = false,
canPushItems = true,
canPushCreatures = true,
staticAttackChance = 98,
targetDistance = 1,
runHealth = 0,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = true,
canWalkOnFire = true,
canWalkOnPoison = true
}
monster.light = {
level = 0,
color = 0
}
monster.voices = {
interval = 5000,
chance = 10,
}
monster.loot = {
{ name = "crystal coin",chance = 100000, maxCount = 60},
{ name = "ultimate mana potion", chance = 32653, maxCount = 14},
{ name = "ultimate health potion",chance = 30612, maxCount = 14},
{ name = "bullseye potion",chance = 24490, maxCount = 5},
{ name = "berserk potion",chance = 22449, maxCount = 5},
{ name = "mastermind potion",chance = 18367, maxCount = 5},
{ name = "giant amethyst", chance = 6122},
{ name = "giant ruby", chance = 4082},
{ name = "giant emerald", chance = 4082},
{ name = "giant sapphire", chance = 2041},
{ name = "giant topaz", chance = 2041},
{ name = "arboreal tome", chance = 250},
{ name = "arboreal crown", chance = 250},
{ name = "spiritthorn armor", id = 39147, chance = 250 },
{ name = "spiritthorn helmet", id = 39148, chance = 250 },
{ name = "alicorn headguard", chance = 250 },
{ name = "alicorn quiver", chance = 250 },
{ name = "arcanomancer regalia", chance = 250 },
{ name = "arcanomancer folio", chance = 250 },
{ id = 39183, chance = 250 }, -- name = "charged arcanomancer sigil"
{ id = 39186, chance = 250 }, -- name = "charged arboreal ring"
{ id = 39180, chance = 250 }, -- name = "charged alicorn ring"
{ id = 39177, chance = 250 }, -- name = "charged spiritthorn ring"
}
monster.attacks = {
{name ="melee", interval = 200, chance = 20, minDamage = 0, maxDamage = -650},
{name ="combat", interval = 200, chance = 20, type = COMBAT_ENERGYDAMAGE, minDamage = -600, maxDamage = -1500, target = false},
{name ="combat", interval = 500, chance = 10, type = COMBAT_ENERGYDAMAGE, minDamage = -200, maxDamage = -2100, length = 8, spread = 3, effect = CONST_ME_MORTAREA, target = true},
{name ="combat", interval = 500, chance = 10, type = COMBAT_ENERGYDAMAGE, minDamage = -250, maxDamage = -2600, radius = 8, effect = CONST_ME_MORTAREA, target = false},
{name ="combat", interval = 2000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -1000, maxDamage = -2000, target = true},
{name ="combat", interval = 2000, chance = 25, type = COMBAT_FIREDAMAGE, minDamage = -1500, maxDamage = -2000, length = 8, spread = 0, effect = CONST_ME_FIREAREA, target = false}
}
monster.defenses = {
defense = 65,
armor = 55,
{name ="combat", interval = 3000, chance = 35, type = COMBAT_HEALING, minDamage = 400, maxDamage = 500, effect = CONST_ME_MAGIC_BLUE, target = false},
{name ="speed", interval = 2000, chance = 15, speedChange = 320, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000}
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = 0},
{type = COMBAT_ENERGYDAMAGE, percent = 0},
{type = COMBAT_EARTHDAMAGE, percent = 100},
{type = COMBAT_FIREDAMAGE, percent = 0},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = 0},
{type = COMBAT_HOLYDAMAGE , percent = 0},
{type = COMBAT_DEATHDAMAGE , percent = 0}
}
monster.immunities = {
{type = "paralyze", condition = true},
{type = "outfit", condition = false},
{type = "invisible", condition = true},
{type = "bleed", condition = false}
}
mType.onThink = function(monster, interval)
end
mType.onAppear = function(monster, creature)
if monster:getType():isRewardBoss() then
monster:setReward(true)
end
end
mType.onDisappear = function(monster, creature)
end
mType.onMove = function(monster, creature, fromPosition, toPosition)
end
mType.onSay = function(monster, creature, type, message)
end
mType:register(monster)