can some one add a timer so after X second there will spawn 3 new demons at the existing pos?
PHP:
-- UniqueIDs used:
--
-- 5024 = The switch.
-- 5025 = sca chest.
-- 5026 = thuder chest.
-- 5027 = sov chest.
-- 5028 = sbs chest.
--
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5024 then
if item.itemid == 1945 then
player1pos = {x=1154, y=1582, z=7, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=1154, y=1581, z=7, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=1154, y=1580, z=7, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=1154, y=1579, z=7, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 1
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5024)
queststatus2 = getPlayerStorageValue(player2.uid,5024)
queststatus3 = getPlayerStorageValue(player3.uid,5024)
queststatus4 = getPlayerStorageValue(player4.uid,5024)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
wall1pos = {x=1155, y=1582, z=8}
demon2pos = {x=1152, y=1584, z=8}
demon3pos = {x=1152, y=1580, z=8}
demon4pos = {x=1149, y=1582, z=8}
doSummonCreature("Brick Wall", wall1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
nplayer1pos = {x=1154, y=1582, z=8}
nplayer2pos = {x=1153, y=1582, z=8}
nplayer3pos = {x=1152, y=1582, z=8}
nplayer4pos = {x=1151, y=1582, z=8}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
doSendAnimatedText(wall1pos,("You got 60 seconds until new monsters spawn! Kill the wall fast!"), TEXTCOLOR_RED)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry. not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
elseif item.itemid == 1946 then
if getPlayerAccess(cid) == 3 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, someone have already done this quest today.")
end
end
elseif item.uid == 5025 then
queststatus = getPlayerStorageValue(cid,5024)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,5024,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5026 then
queststatus = getPlayerStorageValue(cid,5024)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a thunder hammer.")
doPlayerAddItem(cid,2421,1)
setPlayerStorageValue(cid,5024,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5027 then
queststatus = getPlayerStorageValue(cid,5024)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,5024,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 5028 then
queststatus = getPlayerStorageValue(cid,5024)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a pair of soft boots.")
doPlayerAddItem(cid,2640,1)
setPlayerStorageValue(cid,5024,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end