beenii
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- Jul 26, 2010
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hi, i've been exploring my source code
I did not find any function to give me information about the kill of each monster,
what I found was:
player:addBestiaryKill(creature:getName())
and in const.h
static constexpr int32_t STORAGEVALUE_BESTIARYKILLCOUNT = 61305000; // Can get up to 2000 storages!
all monster have this:
monster.raceId = 268 <-- diferent id for each monster
is there a way to make a new counter for each player? taking advantage of the id of each monster
I would like to see how many monsters each player has killed, without a script that has to write each name of monster one by one
I did not find any function to give me information about the kill of each monster,
what I found was:
player:addBestiaryKill(creature:getName())
and in const.h
static constexpr int32_t STORAGEVALUE_BESTIARYKILLCOUNT = 61305000; // Can get up to 2000 storages!
all monster have this:
monster.raceId = 268 <-- diferent id for each monster
is there a way to make a new counter for each player? taking advantage of the id of each monster
I would like to see how many monsters each player has killed, without a script that has to write each name of monster one by one