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Added images don't work.

sosnex2

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Joined
Dec 10, 2012
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Hello,
I have a problem with added images to OTclient in tutorial sections.

Lua:
TUTORIALS['en'][#TUTORIALS['en'] + 1] = {
    name = "Game Screen",
    contents = {
        {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/game_window.png"},
        {type = CONTENT_TYPES.TEXT, value = "1 - Game Window - This is where the game action will occur. It shows a part of the PokeDream world with your character in the center\n\n2 - Console - At the bottom of the window you will find the Console where you can quickly chat with other players. The communication is organized into different channels that can be activated by clicking on its corresponding name. Note that to speak on the game screen you need to use the Default channel\n\n3 - Right Panel - This side you can allocate several windows of the game, such as your character's inventory, skill window, friends list, mini map, backpack inventory, etc.\n\n4 - Top Panel - Here may be found some shortcuts to important client configuration, such as the game options and the window for configuring keyboard shortcuts."}
    }
}

Text working, but images don't... Screen from in game window in attach file.
 

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margoh

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Apr 1, 2013
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Errors in terminal? Probably that .png is the cause of a problem.
 
OP
OP
S

sosnex2

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Joined
Dec 10, 2012
Messages
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Maybe here in overall file is a problem?

Lua:
tutorialButton = nil

CONTENT_TYPES = {
    IMAGE = 1,
    TEXT = 2
}

TUTORIALS = {['pt'] = {}, ['en'] = {}}

for i = 1, 39 do
    dofile("/modules/game_tutorial/content/en/".. string.format("%02d", i) ..".lua")
    dofile("/modules/game_tutorial/content/pt/".. string.format("%02d", i) ..".lua")
end

local function doCreateTutorialIcon(animated)
--    if (animated) then
--        tutorialButton = g_ui.createWidget('TutorialIcon', modules.game_interface.getRootPanel())
--        tutorialButton.onClick = function()
--            doShowTutorialWindow()
--            tutorialButton:destroy()
--            doCreateTutorialIcon(false)
--        end
--        tutorialButton:setTooltip(tr('Game Help'))
--    else
        tutorialButton = modules.client_topmenu.addLeftGameButton('tutorialButton', tr('Game Help'), '/images/topbuttons/tutorial.png', doShowTutorialWindow)
--    end
end

local function checkButton()
    tutorialButton:destroy()

    local settings = g_settings.getNode('game_tutorial')
    if not table.empty(settings) and settings[g_game.getCharacterName()] then
        --tutorialButton = modules.client_topmenu.addLeftGameButton('tutorialButton', tr('Game Help'), '/images/topbuttons/tutorial.png', doShowTutorialWindow)
        doCreateTutorialIcon(false)
    else
        --tutorialButton = modules.client_topmenu.addLeftGameButton('tutorialButton', tr('Game Help'), '/images/topbuttons/tutorial_animated.png', doShowTutorialWindow)
        doCreateTutorialIcon(true)
    end
end

local function saveButton()
    local settings = g_settings.getNode('game_tutorial') or {}
    local char = g_game.getCharacterName()
    if not settings[char] then
        settings[char] = {true}
    end
    g_settings.setNode('game_tutorial', settings)
    g_settings.save()
end

function onInit()
  g_ui.importStyle('tutorial')

  --tutorialButton = modules.client_topmenu.addLeftGameButton('tutorialButton', tr('Game Help'), '/images/topbuttons/tutorial.png', doShowTutorialWindow)
  doCreateTutorialIcon(true)

  connect(g_game, { onGameStart = checkButton, onGameEnd = destroyWindows})
end

function onTerminate()
  disconnect(g_game, { onGameStart = checkButton, onGameEnd = destroyWindows})

  destroyWindows()
  tutorialButton:destroy()
end

function destroyWindows()
  if tutorialWindow then
    tutorialWindow:destroy()
  end
end

function doShowTutorialWindow()
  destroyWindows()

  tutorialWindow = g_ui.createWidget('TutorialWindow', rootWidget)
  local tutorialList = tutorialWindow:getChildById('tutorialList')
  local panel = tutorialWindow:getChildById('content')
  local first = true
  local tutorials = TUTORIALS[modules.client_locales.getCurrentLocale().name]
  if (not tutorials) then
    tutorials = TUTORIALS['en']
  end

  for i,entry in pairs(tutorials) do
    local id, name, completed = 0, entry.name, false

    local questLabel = g_ui.createWidget('QuestLabel', tutorialList)
    questLabel:setOn(completed)
    questLabel:setText(name)
    questLabel.onMouseRelease = function()
      saveButton()
      checkButton()
      panel:destroyChildren()

      local last = g_ui.createWidget('TutorialTitleLabel', panel)
      last:addAnchor(AnchorLeft, 'parent', AnchorLeft)
      last:addAnchor(AnchorRight, 'parent', AnchorRight)
      last:addAnchor(AnchorTop, 'parent', AnchorTop)
      last:setText(name)

      for _, content in pairs(entry.contents) do
        local widget
        if (content.type == CONTENT_TYPES.TEXT) then
            widget = g_ui.createWidget('TutorialText', panel)
            widget:setText(content.value)

            widget:addAnchor(AnchorLeft, 'parent', AnchorLeft)
            widget:addAnchor(AnchorRight, 'parent', AnchorRight)
        else -- IMAGE
            widget = g_ui.createWidget('TutorialImage', panel)
            widget:setImageSource(content.value)

            widget:addAnchor(AnchorHorizontalCenter, 'parent', AnchorHorizontalCenter)
        end

        if (last) then
          widget:addAnchor(AnchorTop, 'prev', AnchorBottom)
        else
          widget:addAnchor(AnchorTop, 'parent', AnchorTop)
        end

        last = widget
      end
    end
    if (first) then
      questLabel:onMouseRelease()
      first = nil
    end
    if (entry.afterSeparator) then
      g_ui.createWidget('HorizontalSeparator', tutorialList)
    end
  end

  tutorialWindow.onDestroy = function()
    tutorialWindow = nil
  end

  tutorialList:focusChild(tutorialList:getFirstChild())
end
 
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