Why wont this hit twice? tfs 1.3, the second time it will only display the hitarea effect.
Lua:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WEAPONTYPE)
function onGetFormulaValues(player, skill, attack, factor)
local min = (player:getLevel() / 5) + (skill * attack * 0.01) + 1
local max = (player:getLevel() / 5) + (skill * attack * 0.03) + 6
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onUseWeapon(player, variant)
if not combat:execute(player, variant) then
return false
end
function doubleHit()
combat:execute(creature, variant)
end
doubleHit()
addEvent(doubleHit, 500)
return true
end