function doPlayerAddMagLevel(cid, amount)
for i = 1, amount do
doPlayerAddSpentMana(cid, math.ceil((getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic')))
end
return true
end
function doPlayerAddSkill(cid, skill, amount, round)
if(skill == SKILL__LEVEL) then
return doPlayerAddLevel(cid, amount, round)
elseif(skill == SKILL__MAGLEVEL) then
return doPlayerAddMagLevel(cid, amount)
end
for i = 1, amount do
doPlayerAddSkillTry(cid, skill, math.ceil((getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill')))
end
return true
end