kamilcioo
Veteran OT User
- Joined
- Jul 25, 2008
- Messages
- 977
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- Reaction score
- 289
I need little help. I just edited addon bonus system and it isnt working now.
Code:
local hunter = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hunter, CONDITION_PARAM_TICKS, -1)
setConditionParam(hunter, CONDITION_PARAM_SKILL_DISTANCE, 5)
local hunter2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hunter2, CONDITION_PARAM_TICKS, -1)
setConditionParam(hunter2, CONDITION_PARAM_SKILL_DISTANCE, 7)
local mage = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mage, CONDITION_PARAM_TICKS, -1)
setConditionParam(mage, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
local kn = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(kn, CONDITION_PARAM_TICKS, -1)
setConditionParam(kn, CONDITION_PARAM_SKILL_SHIELD, 7)
local ass = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(ass, CONDITION_PARAM_TICKS, -1)
setConditionParam(ass, CONDITION_PARAM_SKILL_DISTANCE, 5)
setConditionParam(ass, CONDITION_PARAM_SPEED, 50)
local m2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(m2, CONDITION_PARAM_TICKS, -1)
setConditionParam(m2, CONDITION_PARAM_STAT_MAGICLEVEL, 3)
local kn2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(kn2, CONDITION_PARAM_TICKS, -1)
setConditionParam(kn2, CONDITION_PARAM_SKILL_SHIELD, 5)
setConditionParam(kn2, CONDITION_PARAM_SKILL_SWORD, 8)
local a1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(a1, CONDITION_PARAM_TICKS, -1)
setConditionParam(a1, CONDITION_PARAM_SKILL_AXE, 9)
local a2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(a2, CONDITION_PARAM_TICKS, -1)
setConditionParam(a2, CONDITION_PARAM_SKILL_SWORD, 9)
local a3 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(a3, CONDITION_PARAM_TICKS, -1)
setConditionParam(a3, CONDITION_PARAM_SKILL_DISTANCE, 9)
setConditionParam(a3, CONDITION_PARAM_SPEED, 20)
local a4 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(a4, CONDITION_PARAM_TICKS, -1)
setConditionParam(a4, CONDITION_PARAM_SKILL_AXE, 6)
setConditionParam(a4, CONDITION_PARAM_SKILL_CLUB, 6)
setConditionParam(a4, CONDITION_PARAM_SPEED, 6)
local a5 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(a5, CONDITION_PARAM_TICKS, -1)
setConditionParam(a5, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
setConditionParam(a5, CONDITION_PARAM_SKILL_SHIELD, 7)
local a6 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(a6, CONDITION_PARAM_TICKS, -1)
setConditionParam(a6, CONDITION_PARAM_SKILL_AXE, 6)
setConditionParam(a6, CONDITION_PARAM_SKILL_CLUB, 6)
setConditionParam(a6, CONDITION_PARAM_SKILL_SWORD, 6)
local s7 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(s7, CONDITION_PARAM_TICKS, -1)
setConditionParam(s7, CONDITION_PARAM_SKILL_SWORD, 11)
local s9 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(s9, CONDITION_PARAM_TICKS, -1)
setConditionParam(s9, CONDITION_PARAM_SKILL_SWORD, 15)
setConditionParam(s9, CONDITION_PARAM_SKILL_AXE, 15)
setConditionParam(a9, CONDITION_PARAM_SKILL_CLUB, 15)
setConditionParam(s9, CONDITION_PARAM_SKILL_SHIELD, 20)
setConditionParam(s9, CONDITION_PARAM_SKILL_DISTANCE, 15)
setConditionParam(s9, CONDITION_PARAM_STAT_MAGICLEVEL, 3)
setConditionParam(s9, CONDITION_PARAM_SPEED, 80)
local sa1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(sa1, CONDITION_PARAM_TICKS, -1)
setConditionParam(sa1, CONDITION_PARAM_SKILL_SHIELD, 8)
setConditionParam(sa1, CONDITION_PARAM_SKILL_AXE, 8)
local sa2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(sa1, CONDITION_PARAM_TICKS, -1)
setConditionParam(sa1, CONDITION_PARAM_SKILL_SHIELD, 9)
setConditionParam(sa1, CONDITION_PARAM_SKILL_AXE, 9
local ass2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(ass2, CONDITION_PARAM_TICKS, -1)
setConditionParam(ass2, CONDITION_PARAM_SKILL_DISTANCE, 11
setConditionParam(ass2, CONDITION_PARAM_SPEED, 20)
outfitBonusTable0 = { --- [] = {condition = , maxHealth = , maxMana = }
[131] = {condition = kn}, [139] = {condition = kn}, --Knight
[133] = {maxMana = 50}, [141] = {maxMana = 50}, --Summoner
[134] = {maxHealth = 0}, [142] = {maxHealth = 0}, --Warrior
[145] = {maxMana = 50}, [149] = {maxMana = 50}, --Wizard
[146] = {maxHealth = 0}, [150] = {maxHealth = 0}, --Oriental
[152] = {condition = ass, typ = CONDITION_HASTE}, [156] = {condition = ass, typ = CONDITION_HASTE}, --Assassin
[154] = {maxMana = 45}, [158] = {maxMana = 45}, --Shaman
[268] = {maxHealth = 0}, [269] = {maxHealth = 0}, --Nightmare
[270] = {maxHealth = 0, maxMana = 42, condition = kn}, [273] = {maxHealth = 0, maxMana = 42, condition = kn}, --Jester
[324] = {maxMana = 200, condition = m2}, [325] = {maxMana = 200, condition = m2} --Yalaharian
}
outfitBonusTable1 = { --- [] = {condition = , maxHealth = , maxMana = }
[129] = {condition = hunter, maxHealth = 0}, [137] = {condition = hunter, maxHealth = 0}, --Hunter
[130] = {condition = mage, maxMana = 50}, [138] = {condition = mage, maxMana = 50}, --Mage
[131] = {maxHealth = 0, condition = kn2}, [139] = {maxHealth = 0, condition = kn2}, --Knight
[133] = {maxMana = 150}, [141] = {maxMana = 150}, --Summoner
[134] = {maxHealth = 0}, [142] = {maxHealth = 0}, --Warrior
[143] = {condition = a1, maxHealth = 0}, [147] = {condition = a1, maxHealth = 0}, --Barbarian
[144] = {maxMana = 150}, [148] = {maxMana = 150}, --Druid
[145] = {condition = mage, maxMana = 50}, [149] = {condition = mage, maxMana = 50}, --Wizard
[146] = {maxHealth = 0, condition = a2}, [150] = {maxHealth = 0, condition = a2}, --Oriental
[152] = {condition = a3, typ = CONDITION_HASTE}, [156] = {condition = a3, typ = CONDITION_HASTE}, --Assassin
[154] = {maxMana = 145}, [158] = {maxMana = 145}, --Shaman
[251] = {condition = a4, typ = CONDITION_HASTE}, [252] = {condition = a4, typ = CONDITION_HASTE}, --Norse
[268] = {maxHealth = 0, condition = kn}, [269] = {maxHealth = 0, condition = kn}, --Nightmare
[270] = {maxHealth = 0, maxMana = 42, condition = a5}, [273] = {maxHealth = 0, maxMana = 42, condition = a5}, --Jester
[278] = {condition = a6}, [279] = {condition = a6}, --Brotherhood
[288] = {maxMana = 500}, [289] = {maxMana = 500}, --Demonhunter
[324] = {maxMana = 400, condition = m2}, [325] = {maxMana = 400, condition = m2} --Yalaharian
}
outfitBonusTable2 = { --- [] = {condition = , maxHealth = , maxMana = }
[129] = {condition = hunter, maxHealth = 0}, [137] = {condition = hunter, maxHealth = 0}, --Hunter
[130] = {maxMana = 50}, [138] = {maxMana = 50}, --Mage
[131] = {maxHealth = 0, condition = kn}, [139] = {maxHealth = 0, condition = kn}, --Knight
[133] = {maxMana = 50, condition = m2}, [141] = {maxMana = 50, condition = m2}, --Summoner
[134] = {maxHealth = 0, condition = s7}, [142] = {maxHealth = 0, condition = s7}, --Warrior
[143] = {maxHealth = 0}, [147] = {maxHealth = 150}, --Barbarian
[144] = {maxMana = 150}, [148] = {maxMana = 150}, --Druid
[145] = {maxMana = 50, condition = mage}, [149] = {maxMana = 50, condition = mage}, --Wizard
[146] = {maxHealth = 25}, [150] = {maxHealth = 0}, --Oriental
[152] = {condition = a3}, [156] = {condition = a3}, --Assassin
[154] = {maxMana = 170, condition = mage}, [158] = {maxMana = 170, condition = mage}, --Shaman
[268] = {maxHealth = 0, condition = sa1}, [269] = {maxHealth = 0, condition = sa1}, --Nightmare
[270] = {maxHealth = 0, maxMana = 69, condition = kn}, [273] = {maxHealth = 0, maxMana = 69, condition = kn}, --Jester
[278] = {maxMana = 100}, [279] = {maxMana = 100}, --Brotherhood
[288] = {maxHealth = 0, maxMana = 500}, [289] = {maxHealth = 0, maxMana = 500}, --Demonhunter
[324] = {maxMana = 200, condition = m2}, [325] = {maxMana = 200, condition = m2} --Yalaharian
}
outfitBonusTable3 = { --- [] = {condition = , maxHealth = , maxMana = }
[129] = {condition = hunter2, maxHealth = 0}, [137] = {condition = hunter2, maxHealth = 0}, --Hunter
[130] = {maxMana = 100, condition = mage}, [138] = {maxMana = 100, condition = mage}, --Mage
[131] = {maxHealth = 0, condition = kn2}, [139] = {maxHealth = 0, condition = kn2}, --Knight
[133] = {maxMana = 150, condition = m2}, [141] = {maxMana = 150, condition = m2}, --Summoner
[134] = {maxHealth = 0, condition = s7}, [142] = {maxHealth = 0, condition = s7}, --Warrior
[143] = {maxHealth = 0, condition = a1}, [147] = {maxHealth = 0, condition = a1}, --Barbarian
[144] = {maxMana = 300}, [148] = {maxMana = 300}, --Druid
[145] = {maxMana = 50, condition = m2}, [149] = {maxMana = 50, condition = m2}, --Wizard
[146] = {maxHealth = 0, condition = a2}, [150] = {maxHealth = 0, condition = a2}, --Oriental
[152] = {condition = ass2, typ = CONDITION_HASTE}, [156] = {condition = ass2, typ = CONDITION_HASTE}, --Assassin
[154] = {maxMana = 270, condition = mage}, [158] = {maxMana = 270, condition = mage}, --Shaman
[251] = {condition = a4, typ = CONDITION_HASTE}, [252] = {condition = a4, typ = CONDITION_HASTE}, --Norse
[268] = {maxHealth = 0, condition = sa2}, [269] = {maxHealth = 0, condition = sa2}, --Nightmare
[270] = {condition = a5, maxHealth = 0, maxMana = 69}, [273] = {}, --Jester
[278] = {condition = a6, maxMana = 100 }, [279] = {condition = a6, maxMana = 100 }, --Brotherhood
[288] = {condition = s9, maxHealth = 0, maxMana = 500}, [289] = {condition = s9, maxHealth = 0, maxMana = 500}, --Demonhunter
}
function onLogin(cid)
registerCreatureEvent(cid, "Addons")
local oldOutfit = getCreatureOutfit(cid)
if (oldOutfit.lookAddons == 0) then
if (outfitBonusTable0[oldOutfit.lookType] == nil) or ((outfitBonusTable0[oldOutfit.lookType]).condition == nil) then
return true
end
doAddCondition(cid, (outfitBonusTable0[oldOutfit.lookType]).condition)
end
if (oldOutfit.lookAddons == 1) then
if (outfitBonusTable1[oldOutfit.lookType] == nil) or ((outfitBonusTable1[oldOutfit.lookType]).condition == nil) then
return true
end
doAddCondition(cid, (outfitBonusTable1[oldOutfit.lookType]).condition)
end
if (oldOutfit.lookAddons == 2) then
if (outfitBonusTable2[oldOutfit.lookType] == nil) or ((outfitBonusTable2[oldOutfit.lookType]).condition == nil) then
return true
end
doAddCondition(cid, (outfitBonusTable2[oldOutfit.lookType]).condition)
end
if (oldOutfit.lookAddons == 3) then
if (outfitBonusTable3[oldOutfit.lookType] == nil) or ((outfitBonusTable3[oldOutfit.lookType]).condition == nil) then
return true
end
doAddCondition(cid, (outfitBonusTable3[oldOutfit.lookType]).condition)
end
return true
end
function onOutfit(cid, old, current)
if old.lookAddons == 0 and outfitBonusTable0[old.lookType] then --Bonus off
if (outfitBonusTable0[old.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) -(outfitBonusTable0[old.lookType]).maxHealth)
doCreatureAddHealth(cid, -(outfitBonusTable0[old.lookType]).maxHealth)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable0[old.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) -(outfitBonusTable0[old.lookType]).maxMana)
doCreatureAddMana(cid, -(outfitBonusTable0[old.lookType]).maxMana)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable0[old.lookType]).condition ~= nil then
(outfitBonusTable0[old.lookType]).typ = ( (outfitBonusTable0[old.lookType]).typ == nil) and CONDITION_ATTRIBUTES or (outfitBonusTable0[old.lookType]).typ
doRemoveCondition(cid, (outfitBonusTable0[old.lookType]).typ)
end
end
if current.lookAddons == 0 and outfitBonusTable0[current.lookType] then --Bonus on
if (outfitBonusTable0[current.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) +(outfitBonusTable0[current.lookType]).maxHealth)
doCreatureAddHealth(cid, (outfitBonusTable0[current.lookType]).maxHealth)
end
if (outfitBonusTable0[current.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) +(outfitBonusTable0[current.lookType]).maxMana)
doCreatureAddMana(cid, (outfitBonusTable0[current.lookType]).maxMana)
end
if (outfitBonusTable0[current.lookType]).condition ~= nil then
doAddCondition(cid, (outfitBonusTable0[current.lookType]).condition)
end
end
if old.lookAddons == 1 and outfitBonusTable1[old.lookType] then --Bonus off
if (outfitBonusTable1[old.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) -(outfitBonusTable1[old.lookType]).maxHealth)
doCreatureAddHealth(cid, -(outfitBonusTable1[old.lookType]).maxHealth)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable1[old.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) -(outfitBonusTable1[old.lookType]).maxMana)
doCreatureAddMana(cid, -(outfitBonusTable1[old.lookType]).maxMana)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable1[old.lookType]).condition ~= nil then
(outfitBonusTable1[old.lookType]).typ = ( (outfitBonusTable1[old.lookType]).typ == nil) and CONDITION_ATTRIBUTES or (outfitBonusTable1[old.lookType]).typ
doRemoveCondition(cid, (outfitBonusTable1[old.lookType]).typ)
end
end
if current.lookAddons == 1 and outfitBonusTable1[current.lookType] then --Bonus on
if (outfitBonusTable1[current.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) +(outfitBonusTable1[current.lookType]).maxHealth)
doCreatureAddHealth(cid, (outfitBonusTable1[current.lookType]).maxHealth)
end
if (outfitBonusTable1[current.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) +(outfitBonusTable1[current.lookType]).maxMana)
doCreatureAddMana(cid, (outfitBonusTable1[current.lookType]).maxMana)
end
if (outfitBonusTable1[current.lookType]).condition ~= nil then
doAddCondition(cid, (outfitBonusTable1[current.lookType]).condition)
end
end
if old.lookAddons == 2 and outfitBonusTable2[old.lookType] then --Bonus off
if (outfitBonusTable2[old.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) -(outfitBonusTable2[old.lookType]).maxHealth)
doCreatureAddHealth(cid, -(outfitBonusTable2[old.lookType]).maxHealth)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable2[old.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) -(outfitBonusTable2[old.lookType]).maxMana)
doCreatureAddMana(cid, -(outfitBonusTable2[old.lookType]).maxMana)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable2[old.lookType]).condition ~= nil then
(outfitBonusTable2[old.lookType]).typ = ( (outfitBonusTable2[old.lookType]).typ == nil) and CONDITION_ATTRIBUTES or (outfitBonusTable2[old.lookType]).typ
doRemoveCondition(cid, (outfitBonusTable2[old.lookType]).typ)
end
end
if current.lookAddons == 2 and outfitBonusTable2[current.lookType] then --Bonus on
if (outfitBonusTable2[current.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) +(outfitBonusTable2[current.lookType]).maxHealth)
doCreatureAddHealth(cid, (outfitBonusTable2[current.lookType]).maxHealth)
end
if (outfitBonusTable2[current.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) +(outfitBonusTable2[current.lookType]).maxMana)
doCreatureAddMana(cid, (outfitBonusTable2[current.lookType]).maxMana)
end
if (outfitBonusTable2[current.lookType]).condition ~= nil then
doAddCondition(cid, (outfitBonusTable2[current.lookType]).condition)
end
end
if old.lookAddons == 3 and outfitBonusTable3[old.lookType] then --Bonus off
if (outfitBonusTable3[old.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) -(outfitBonusTable3[old.lookType]).maxHealth)
doCreatureAddHealth(cid, -(outfitBonusTable3[old.lookType]).maxHealth)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable3[old.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) -(outfitBonusTable3[old.lookType]).maxMana)
doCreatureAddMana(cid, -(outfitBonusTable3[old.lookType]).maxMana)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable3[old.lookType]).condition ~= nil then
(outfitBonusTable3[old.lookType]).typ = ( (outfitBonusTable3[old.lookType]).typ == nil) and CONDITION_ATTRIBUTES or (outfitBonusTable3[old.lookType]).typ
doRemoveCondition(cid, (outfitBonusTable3[old.lookType]).typ)
end
end
if current.lookAddons == 3 and outfitBonusTable3[current.lookType] then --Bonus on
if (outfitBonusTable3[current.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) +(outfitBonusTable3[current.lookType]).maxHealth)
doCreatureAddHealth(cid, (outfitBonusTable3[current.lookType]).maxHealth)
end
if (outfitBonusTable3[current.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) +(outfitBonusTable3[current.lookType]).maxMana)
doCreatureAddMana(cid, (outfitBonusTable3[current.lookType]).maxMana)
end
if (outfitBonusTable3[current.lookType]).condition ~= nil then
doAddCondition(cid, (outfitBonusTable3[current.lookType]).condition)
end
end
return true
end