Lua:local t = { {level = 30, name = 'Citizen'}, {level = 50, name = 'Hunter'}, {level = 60, name = 'Mage'}, {level = 70, name = 'Knight'}, {level = 90, name = 'Noble'}, {level = 100, name = 'Summoner'}, {level = 120, name = 'Warrior'}, {level = 125, name = 'Barbarian'}, {level = 130, name = 'Druid'}, {level = 135, name = 'Wizard'}, {level = 150, name = 'Oriental'}, {level = 155, name = 'Pirate'}, {level = 170, name = 'Assassin'}, {level = 175, name = 'Beggar'}, {level = 270, name = 'Shaman'}, {level = 180, name = 'Norse'}, {level = 190, name = 'Nightmare'}, {level = 200, name = 'Jester'}, {level = 220, name = 'Brotherhood'}, {level = 240, name = 'Demonhunter'}, {level = 245, name = 'Yalaharian'}, {level = 260, name = 'Warmaster'} } function onAdvance(cid, skill, oldLevel, newLevel) if skill == SKILL__LEVEL then for k, v in ipairs(t) do if newLevel >= v.level and not canPlayerWearOutfitId(cid, k, 3) then doPlayerAddOutfitId(cid, k, 3) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, 'You can now wear ' .. v.name .. ' addons.') break end end end return true end
loleD =D
REPPEEED, i use this system and working fine =D