Hello, I have a question. On my server, which I’m slowly building, I have custom item attributes that are based on storage values.
When a player equips an item, it changes their storage; when they unequip it, it changes back.
I want to display these stats in the Skills window in OTClient, and my question is: would it be a bad solution if I sent an OPCODE from the addStorageValue function?
It would only be sent when a specific storage value changes.
According to ChatGPT it’s fine, but I’d rather ask you if this won’t put too much load on the server.
When a player equips an item, it changes their storage; when they unequip it, it changes back.
I want to display these stats in the Skills window in OTClient, and my question is: would it be a bad solution if I sent an OPCODE from the addStorageValue function?
It would only be sent when a specific storage value changes.
According to ChatGPT it’s fine, but I’d rather ask you if this won’t put too much load on the server.