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Lua AddTime Storage

adrenyslopez

Member
Joined
Dec 22, 2015
Messages
201
Reaction score
15
hello, is it possible to add time to this scripts on line 26 gives a storage to the monster, can it be given for a time of 20 seconds and remove it so that the same mechanics can be done again?
me use otbr tfs 1.3



Lua:
local config = {
    ["Blue Soul Stealer"] = {id = 37249, effect = CONST_ME_ICEATTACK, type = COMBAT_ICEDAMAGE},
    ["Green Soul Stealer"] = {id = 37250, effect = CONST_ME_PLANTATTACK, type = COMBAT_EARTHDAMAGE},
    ["Red Soul Stealer"] = {id = 37251, effect = CONST_ME_FIREAREA, type = COMBAT_FIREDAMAGE},
}
local area = createCombatArea(AREA_CIRCLE2X2)
local monsters = {"Red Soul Stealer", "Green Soul Stealer", "Blue Soul Stealer"}
local soulVortex = MoveEvent()

function soulVortex.onStepIn(creature, item, position, fromPosition)
    if creature:isPlayer() or creature:getMaster() then
        return true
    end
    local name = creature:getName()
    if not isInArray(monsters, name) then
        return true
    end
    local data = config[name]
    position:sendMagicEffect(CONST_ME_MORTAREA)
    local maiden = Creature("The Dread Maiden")
    if not maiden then
        return true
    end
    if data.id == item:getId() then
        local oldStorage = maiden:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls)
        maiden:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, oldStorage + 1)
    else
        if math.random(2) == 2 then
            doAreaCombatHealth(creature, data.type, creature:getPosition(), area, -750, -1250, data.effect)
        else
            doTargetCombatHealth(0, maiden, COMBAT_HEALING, 3500, 5500, CONST_ME_NONE)
        end
    end
    creature:remove()
    return true
end

soulVortex:type("stepin")

for index, value in pairs(config) do
    soulVortex:id(value.id)
end

soulVortex:register()

It should go back to the initial storage which I think would be the one in this script

Lua:
local theDreadMaidenHealth = CreatureEvent("theDreadMaidenHealth")

function theDreadMaidenHealth.onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    if primaryType == COMBAT_DEATHDAMAGE or secondaryType == COMBAT_DEATHDAMAGE then
        primaryType = COMBAT_HEALING
        primaryDamage = (primaryDamage + secondaryDamage)
        secondaryType = COMBAT_NONE
        secondaryDamage = 0
    end
    if primaryType ~= COMBAT_HEALING then
        local storage = creature:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls)
        local percentage = (storage + 1) * 3
        primaryDamage = primaryDamage * (math.min(150, percentage) / 100)
        secondaryDamage = secondaryDamage * (math.min(150, percentage) / 100)
    end
    return primaryDamage, primaryType, secondaryDamage, secondaryType
end
theDreadMaidenHealth:register()
 
Solution
Lua:
Lua Script Error: [Main Interface]
in a timer event called from:
(Unknown scriptfile)
...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: attempt to index local 'mob' (a number value)
stack traceback:
        [C]: in function '__index'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: in function <...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29>

Lua Script Error: [Scripts Interface]
/home/forgottenserver/data/scripts/quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:callback
luaAddEvent(). Argument #3 is unsafe
stack traceback:
        [C]: in function 'addEvent'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29: in function...
Aren't we all :<

Lua:
maiden:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, oldStorage + 1)

-- remove -1 from storage after 20seconds:
addEvent(function(mob, storage)
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 20 * 1000, mob, oldStorage + 1)

It should go back to the initial storage
which is?
 
Aren't we all :<

Lua:
maiden:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, oldStorage + 1)

-- remove -1 from storage after 20seconds:
addEvent(function(mob, storage)
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 20 * 1000, mob, oldStorage + 1)


which is?
I think it would be this, having this storage the monster is immune
Code:
local storage = creature:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls)



Lua:
Lua Script Error: [Main Interface]
in a timer event called from:
(Unknown scriptfile)
...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: attempt to index local 'mob' (a nil value)
stack traceback:
        [C]: in function '__index'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: in function <...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29>


scripts
Code:
local config = {
    ["Blue Soul Stealer"] = {id = 37249, effect = CONST_ME_ICEATTACK, type = COMBAT_ICEDAMAGE},
    ["Green Soul Stealer"] = {id = 37250, effect = CONST_ME_PLANTATTACK, type = COMBAT_EARTHDAMAGE},
    ["Red Soul Stealer"] = {id = 37251, effect = CONST_ME_FIREAREA, type = COMBAT_FIREDAMAGE},
}
local area = createCombatArea(AREA_CIRCLE2X2)
local monsters = {"Red Soul Stealer", "Green Soul Stealer", "Blue Soul Stealer"}
local soulVortex = MoveEvent()

function soulVortex.onStepIn(creature, item, position, fromPosition)
    if creature:isPlayer() or creature:getMaster() then
        return true
    end
    local name = creature:getName()
    if not isInArray(monsters, name) then
        return true
    end
    local data = config[name]
    position:sendMagicEffect(CONST_ME_MORTAREA)
    local maiden = Creature("The Dread Maiden")
    if not maiden then
        return true
    end
    if data.id == item:getId() then
        local oldStorage = maiden:getStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls)
        maiden:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, oldStorage + 1)

-- remove -1 from storage after 20seconds:
addEvent(function(mob, storage)
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 10 * 1000, mob, oldStorage + 1)
    else
        if math.random(2) == 2 then
            doAreaCombatHealth(creature, data.type, creature:getPosition(), area, -750, -1250, data.effect)
        else
            doTargetCombatHealth(0, maiden, COMBAT_HEALING, 3500, 5500, CONST_ME_NONE)
        end
    end
    creature:remove()
    return true
end

soulVortex:type("stepin")

for index, value in pairs(config) do
    soulVortex:id(value.id)
end

soulVortex:register()
 
Lua:
-- remove -1 from storage after 20seconds:
addEvent(function(mob, storage)
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 10 * 1000, maiden, oldStorage + 1)
 
Lua:
-- remove -1 from storage after 20seconds:
addEvent(function(mob, storage)
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 10 * 1000, maiden, oldStorage + 1)
Lua:
Lua Script Error: [Main Interface]
in a timer event called from:
(Unknown scriptfile)
...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: attempt to index local 'mob' (a number value)
stack traceback:
        [C]: in function '__index'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: in function <...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29>

Lua Script Error: [Scripts Interface]
/home/forgottenserver/data/scripts/quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:callback
luaAddEvent(). Argument #3 is unsafe
stack traceback:
        [C]: in function 'addEvent'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29: in function <...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:10>
 
Lua:
Lua Script Error: [Main Interface]
in a timer event called from:
(Unknown scriptfile)
...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: attempt to index local 'mob' (a number value)
stack traceback:
        [C]: in function '__index'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:30: in function <...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29>

Lua Script Error: [Scripts Interface]
/home/forgottenserver/data/scripts/quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:callback
luaAddEvent(). Argument #3 is unsafe
stack traceback:
        [C]: in function 'addEvent'
        ...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:29: in function <...quests/feaster_of_souls/the_dread_maiden/soul_vortex.lua:10>

🤔 try this
Lua:
-- remove -1 from storage after 20seconds:
addEvent(function(cid, storage)
    local mob = Creature(cid)
    if not mob then return end
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 10 * 1000, maiden:getId(), oldStorage + 1)
 
Solution
🤔 try this
Lua:
-- remove -1 from storage after 20seconds:
addEvent(function(cid, storage)
    local mob = Creature(cid)
    if not mob then return end
    mob:setStorageValue(Storage.Quest.FeasterOfSouls.Bosses.TheDreadMaiden.Souls, storage - 1)
end, 10 * 1000, maiden:getId(), oldStorage + 1)
perfect
 
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