Maten
New Member
- Joined
- Mar 16, 2009
- Messages
- 219
- Reaction score
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Hi!
My server never do an advance save so I have to stand online and do /save..
can someone help me find whats wrong?
creaturescript.xml
Login.lua
advancesave.lua
My server never do an advance save so I have to stand online and do /save..
can someone help me find whats wrong?
creaturescript.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
<event type="think" name="Idle" event="script" value="idle.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
<event type="advance" name="SpellUp" event="script" value="spellup.lua"/>
<event type="combat" name="partyAndGuildProtection" event="script" value="partyAndGuildProtection.lua"/>
</creaturescripts>
Login.lua
Code:
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Welcome!")
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid,'SpellUp')
registerCreatureEvent(cid, "partyAndGuildProtection")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
return true
end
advancesave.lua
Code:
local config = {
savePlayersOnAdvance = true
}
function onAdvance(cid, skill, oldLevel, newLevel)
if(config.savePlayersOnAdvance) then
doPlayerSave(cid, true)
end
return true
end