andu
Sold 649 scripts, 25 maps and 9 events!
I fixed some bugs now it working
Tested on TFS 0.3.5pl1
At fishing level less then 20 you can fishing: Small Stones, Dirty Capes, Fish Bones and you have ~50% chance to catch a fish!
When you fishing level grown you can fishing better items and better fish, like Green Perches.
If your character have (quest) storage id 14900 then is possible to catch pirate items: Pirate Boots, Pirate Cap etc.
Tommorow i will add some NPCs with quests for fishing.
If someone have good idea about quest, reply here please.
Sorry for my ENG.
Tested on TFS 0.3.5pl1
At fishing level less then 20 you can fishing: Small Stones, Dirty Capes, Fish Bones and you have ~50% chance to catch a fish!
When you fishing level grown you can fishing better items and better fish, like Green Perches.
If your character have (quest) storage id 14900 then is possible to catch pirate items: Pirate Boots, Pirate Cap etc.
Tommorow i will add some NPCs with quests for fishing.
If someone have good idea about quest, reply here please.
Sorry for my ENG.
Code:
local config = {
[1] = {item = {1294, 1}, chance = 25000, fishing = 0, quest = {enable = false, storage = nil}}, -- Small Stones 2,5%
[2] = {item = {2237, 1}, chance = 135000, fishing = 0, quest = {enable = false, storage = nil}}, -- Dirty Capes 13,5%
[3] = {item = {2759, 1}, chance = 30000, fishing = 0, quest = {enable = false, storage = nil}}, -- Orange Stars 3%
[4] = {item = {4839, 1}, chance = 30000, fishing = 0, quest = {enable = false, storage = nil}}, -- Bottle 3%
[5] = {item = {1947, 1}, chance = 5000, fishing = 0, quest = {enable = false, storage = nil}}, -- Blank Papers 0,5%
[6] = {item = {2226, 1}, chance = 150000, fishing = 0, quest = {enable = false, storage = nil}}, -- Fish Bones 15%
[7] = {item = {2333, 1}, chance = 40000, fishing = 0, quest = {enable = false, storage = nil}}, -- Stamped Letters 4%
[8] = {item = {5951, 1}, chance = 50000, fishing = 0, quest = {enable = false, storage = nil}}, -- Fish Tails 5%
[9] = {item = {6096, 1}, chance = 500, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate hat 0,05%
[10] = {item = {5917, 1}, chance = 3500, fishing = 0, quest = {enable = true, storage = 14900}}, -- bandana 0,35%
[11] = {item = {5918, 1}, chance = 1000, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate knee breeches 0,1%
[12] = {item = {5462, 1}, chance = 1000, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate boots 0,1%
[13] = {item = {2009, 1}, chance = 450, fishing = 0, quest = {enable = true, storage = 14900}}, -- green flask 0,045%
[14] = {item = {2798, 1}, chance = 2000, fishing = 20, quest = {enable = false, storage = nil}}, -- Blood Herb 0,2%
[15] = {item = {5899, 1}, chance = 18000, fishing = 20, quest = {enable = false, storage = nil}}, -- Turtle Shells 1,8%
[16] = {item = {2346, 1}, chance = 500, fishing = 20, quest = {enable = false, storage = nil}}, -- tear of daraman 0,05%
[17] = {item = {2663, 1}, chance = 425, fishing = 20, quest = {enable = false, storage = nil}}, -- mystic turban 0,0425%
[18] = {item = {2185, 1}, chance = 1500, fishing = 20, quest = {enable = false, storage = nil}}, -- necrotic rod 0,15%
[19] = {item = {2670, 1}, chance = 10000, fishing = 20, quest = {enable = false, storage = nil}}, -- shrimp 1%
[20] = {item = {7159, 1}, chance = 100000, fishing = 30, quest = {enable = false, storage = nil}}, -- # FISH GREEN PERCHES 10%
[21] = {item = {8872, 1}, chance = 1950, fishing = 30, quest = {enable = false, storage = nil}}, -- belted cape 0,195%
[22] = {item = {8865, 1}, chance = 250, fishing = 30, quest = {enable = false, storage = nil}}, -- dark lord's cape 0,025%
[23] = {item = {2185, 1}, chance = 500, fishing = 30, quest = {enable = false, storage = nil}}, -- necrotic rod 0,05%
[24] = {item = {8910, 1}, chance = 50, fishing = 40, quest = {enable = false, storage = nil}}, -- underworld rod 0,005%
[25] = {item = {8849, 1}, chance = 100, fishing = 40, quest = {enable = false, storage = nil}}, -- modified crossbow 0,01%
[26] = {item = {2662, 1}, chance = 50, fishing = 40, quest = {enable = false, storage = nil}}, -- magician hat 0,005%
[27] = {item = {7158, 1}, chance = 100000, fishing = 50, quest = {enable = false, storage = nil}}, -- # FISH RAINBOW RTOUTS 10%
[28] = {item = {8911, 1}, chance = 50, fishing = 50, quest = {enable = false, storage = nil}}, -- northwind rod 0,005%
[29] = {item = {2185, 1}, chance = 500, fishing = 50, quest = {enable = false, storage = nil}}, -- Fish Fin 0,05%
[30] = {item = {8850, 1}, chance = 100, fishing = 60, quest = {enable = false, storage = nil}}, -- chain bolter 0,01%
[31] = {item = {2644, 1}, chance = 15, fishing = 60, quest = {enable = false, storage = nil}}, -- bunny slippers 0,0015%
[32] = {item = {2196, 1}, chance = 5, fishing = 60, quest = {enable = false, storage = nil}}, -- broken amulet 0,0005%
[33] = {item = {2508, 1}, chance = 5, fishing = 60, quest = {enable = false, storage = nil}}, -- native armor 0,0005%
[34] = {item = {8853, 1}, chance = 65, fishing = 60, quest = {enable = false, storage = nil}}, -- ironworker 0,0065%
[35] = {item = {2669, 1}, chance = 100000, fishing = 70, quest = {enable = false, storage = nil}}, -- Northern Pikes 10%
[36] = {item = {2183, 1}, chance = 15, fishing = 70, quest = {enable = false, storage = nil}}, -- hailstorm rod 0,0015%
[37] = {item = {8912, 1}, chance = 15, fishing = 70, quest = {enable = false, storage = nil}}, -- springsprout rod 0,0015%
[38] = {item = {8856, 1}, chance = 50, fishing = 70, quest = {enable = false, storage = nil}}, -- yol's bow 0,005%
[39] = {item = {7963, 1}, chance = 100000, fishing = 80, quest = {enable = false, storage = nil}}, -- # FISH SHARK FISH 10%
[40] = {item = {8858, 1}, chance = 10, fishing = 80, quest = {enable = false, storage = nil}}, -- elethriel's elemental bow 0,001%
[41] = {item = {8888, 1}, chance = 1, fishing = 90, quest = {enable = false, storage = nil}}, -- master archer's armor 0,0001%
[42] = {item = {2130, 1}, chance = 1, fishing = 100, quest = {enable = false, storage = nil}}, -- golden amulet 0,0001%
[43] = {item = {2646, 1}, chance = 1, fishing = 100, quest = {enable = false, storage = nil}}, -- golden boots 0,0001%
[44] = {item = {ITEM_WORM, 1}, chance = 92392, fishing = 0, quest = {enable = false, storage = nil}}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local playerFishing = getPlayerSkill(cid, SKILL_FISHING)
local now = nil
for i = 1, #config do
if (config.chance > math.random(1, 1000000)) then
now = config
break
end
end
if(itemEx.itemid >= 4608 and itemEx.itemid <= 4625 or itemEx.itemid == 493) then
if(math.random(1, (100 + (playerFishing / 10))) <= playerFishing) then
if getPlayerItemCount(cid, ITEM_WORM) > 0 then
if(playerFishing >= now.fishing) then
if(now.quest.enable) then
if(getPlayerStorageValue(cid, now.quest.storage) < 0) then
doPlayerAddItem(cid, now.item[1], now.item[2])
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a "..getItemNameById(now.item[1]).."!")
else
doPlayerAddItem(cid, ITEM_FISH, 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a fish!")
end
else
doPlayerAddItem(cid, now.item[1], now.item[2])
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught "..getItemNameById(now.item[1]).."!")
end
else
doPlayerAddItem(cid, ITEM_FISH, 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a fish!")
end
end
doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
doPlayerRemoveItem(cid, ITEM_WORM, 1)
end
return true
end
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