sprintf(buffer, "%d", g_game.getPlayersOnline());
sprintf(buffer, "%d", Connection::connectionCount);
output->put<uint32_t>(g_game.getPlayersOnline());
output->put<uint32_t>(Connection::connectionCount);
rm *.o
./configure --enable-mysql --enable-server-diag
make
Currently '.$number_of_players_online.' players are Online - <b>'.$config['status']['serverStatus_players'] .' are active</b> and, '.($number_of_players_online-$config['status']['serverStatus_players']).' are AFK.
Bumpso you cant do it in lua ?
compile and stuff like that arent my strongest side..