Lucaking
Member
- Joined
- Jun 27, 2011
- Messages
- 248
- Reaction score
- 9
How to do a Talkaction for afk ?
#1 What the Talkaction do ?
- When you say !afk on , You can't walk and there are Blinking "AFK" over you..
#2 What to do that you can Walk and that are'nt afk anymore ?
- Only say !afk off
\data\talkactions\scripts\afk.lua
\data\talkactions\talkactions.xml
This is all
#1 What the Talkaction do ?
- When you say !afk on , You can't walk and there are Blinking "AFK" over you..
#2 What to do that you can Walk and that are'nt afk anymore ?
- Only say !afk off
\data\talkactions\scripts\afk.lua
local time = 3 -- Seconds
local say_events = {}
local function SayText(cid)
if isPlayer(cid) == TRUE then
if say_events[getPlayerGUID(cid)] ~= nil then
if isPlayer(cid) == TRUE then
doSendAnimatedText(getPlayerPosition(cid),"AFK", math.random(01,255))
end
say_events[getPlayerGUID(cid)] = addEvent(SayText, time * 1000 / 2, cid)
end
end
return TRUE
end
local storage = 38417
function onSay(cid, words, param, channel)
local afkCheck = getPlayerStorageValue(cid, storage)
if(param == "") then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.")
return TRUE
end
if (param == "on") then
if (afkCheck == -1) then
if (isPlayer(cid) == TRUE) then
doSendAnimatedText(getPlayerPosition(cid),"AFK", math.random(01,255))
end
say_events[getPlayerGUID(cid)] = addEvent(SayText, time * 1000, cid)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "You are now AFK.")
doCreatureSetNoMove(cid, true)
setPlayerStorageValue(cid, storage, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You are already AFK.")
end
elseif (param == "off") then
stopEvent(say_events[getPlayerGUID(cid)])
say_events[getPlayerGUID(cid)] = nil
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, "Welcome Back!")
doCreatureSetNoMove(cid, false)
setPlayerStorageValue(cid, storage, -1)
end
return TRUE
end
\data\talkactions\talkactions.xml
<talkaction words="!afk" script="afk.lua"/>
This is all