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Monster Air Elemental

lokolokio

Well-Known Member
Joined
Jan 7, 2009
Messages
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Location
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I think if Exists the Fire Elemental, Water Elemental, Energy Elemental why not exists an Air Elemental in Order to exist all Main Elements. And here is my idea, i hope you like it:

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Air Elemental" nameDescription="a air elemental" race="undead" experience="460" speed="410" manacost="0">
	<health now="1200" max="1200"/>
	<look typeex="9110" />
	<targetchange interval="60000" chance="80"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="50"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="ice" target="1" interval="3000" chance="1" radius="3" min="-49" max="-54">
		<attribute key="areaEffect" value="iceattack"/>
		<attribute key="shootEffect" value="ice"/>
	</attack>
	<attack name="energy" interval="2500" chance="18" radius="10" min="-49" max="-54">
		<attribute key="areaEffect" value="energy"/>
	</attack>
	<attack name="physical" interval="2500" target="1" chance="35" min="-49" max="-54">
		<attribute key="areaEffect" value="stun"/>
		<attribute key="shootEffect" value="largerock"/>
	</attack>
	<attack name="physical" interval="2500" target="1" chance="45" min="-49" max="-54">
		<attribute key="areaEffect" value="yellowspark"/>
		<attribute key="shootEffect" value="smallstone"/>
	</attack>
	<attack name="energy" interval="2500" chance="12" radius="10" min="-49" max="-54">
		<attribute key="areaEffect" value="bigclouds"/>
	</attack>

	</attacks>

	<defenses armor="0" defense="0">
		<defense name="healing" interval="1000" chance="100" min="240" max="240">
			<attribute key="areaEffect" value="insects"/>
		</defense>
		<defense name="healing" interval="1000" chance="100" min="0" max="0">
			<attribute key="areaEffect" value="bats"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="90"/>
		<element holyPercent="-30"/>
		<element firePercent="-180"/>
		<element deathPercent="100"/>
	</elements>
	<immunities>
		<immunity physical="1"/>
		<immunity energy="1"/>
		<immunity fire="0"/>
		<immunity poison="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
</monster>

air_elemental.jpg


And another comment, this creature have that things just to show something about an air elemental, thats the idea, and i try to male it one, i see in other post, energy elemental, ice elemental, earth elemental, and why dont put a poison elemental
Bog_Raider.gif
, massive poison elemental
Defiler.gif
, rock elemental
Creaturenew1.gif
, massive rock elemental
Stone_Golem.gif
, it can be fun, not?
 
Last edited:
but you can craeate one xD
remember twister?

well, too much hp, strange and unbalanced healing, but idea is good

@down: yeah, possible, I dont remember author or anything xD
 
Last edited:
but you can craeate one xD
remember twister?

well, too much hp, strange and unbalanced healing, but idea is good

Twister By Pokealexis =)



Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Twister" nameDescription="a Twister" race="undead" experience="1000" speed="400" manacost="0">
<health now="20000" max="20000"/>
<look typeex="9110" corpse="2019"/>
<targetchange interval="5000" chance="6"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="250"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-400"/>
<attack name="Explosion" interval="3000" chance="30" min="-120" max="-400"/>
<attack name="Death Strike" interval="2000" chance="40" min="-120" max="-300"/>
<attack name="divine missile" interval="4500" chance="33" min="-480" max="-500"/>
<attack name="Terra Strike" interval="4500" chance="30" min="-0" max="-400"/>
<attack name="paralyze" interval="3500" chance="25"/>
</attacks>
<defenses armor="22" defense="35">
<defense name="healing" interval="1000" chance="25" min="57" max="730">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="0"/>
<immunity ice="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
<voice sentence="..." yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold Coins
<item id="2033" chance="1968"/> --Golden Mug
<item id="1973" chance="5222"/> --Book
<item id="7290" chance="3777"/> --Shard
<item id="2498" chance="1200"/> --Royal Helmet
<item id="2396" chance="1620"/> --Ice Rapier
<item id="2547" countmax="1" chance1="3500" chancemax="0"/> --Power Bolt
<item id="2796" countmax="1" chance1="8000" chancemax="0"/> --Green Mushroom
<item id="1987" chance="100000"> --Bag
<inside>
<item id="2148" countmax="63" chance1="88888" chancemax="0"/> --Gold Coins
<item id="2146" countmax="1" chance1="1483" chancemax="0"/> --Small Sapphire
<item id="2528" chance="2200"/> --Tower Shield
<item id="7441" chance="2900"/> --Ice Cube
<item id="2167" chance="2333"/> --Energy Ring
</inside>
</item>
</loot>
</monster>
 
Last edited:
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