lokolokio
Well-Known Member
I think if Exists the Fire Elemental, Water Elemental, Energy Elemental why not exists an Air Elemental in Order to exist all Main Elements. And here is my idea, i hope you like it:
And another comment, this creature have that things just to show something about an air elemental, thats the idea, and i try to male it one, i see in other post, energy elemental, ice elemental, earth elemental, and why dont put a poison elemental
, massive poison elemental
, rock elemental
, massive rock elemental
, it can be fun, not?
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Air Elemental" nameDescription="a air elemental" race="undead" experience="460" speed="410" manacost="0">
<health now="1200" max="1200"/>
<look typeex="9110" />
<targetchange interval="60000" chance="80"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="ice" target="1" interval="3000" chance="1" radius="3" min="-49" max="-54">
<attribute key="areaEffect" value="iceattack"/>
<attribute key="shootEffect" value="ice"/>
</attack>
<attack name="energy" interval="2500" chance="18" radius="10" min="-49" max="-54">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="physical" interval="2500" target="1" chance="35" min="-49" max="-54">
<attribute key="areaEffect" value="stun"/>
<attribute key="shootEffect" value="largerock"/>
</attack>
<attack name="physical" interval="2500" target="1" chance="45" min="-49" max="-54">
<attribute key="areaEffect" value="yellowspark"/>
<attribute key="shootEffect" value="smallstone"/>
</attack>
<attack name="energy" interval="2500" chance="12" radius="10" min="-49" max="-54">
<attribute key="areaEffect" value="bigclouds"/>
</attack>
</attacks>
<defenses armor="0" defense="0">
<defense name="healing" interval="1000" chance="100" min="240" max="240">
<attribute key="areaEffect" value="insects"/>
</defense>
<defense name="healing" interval="1000" chance="100" min="0" max="0">
<attribute key="areaEffect" value="bats"/>
</defense>
</defenses>
<elements>
<element earthPercent="90"/>
<element holyPercent="-30"/>
<element firePercent="-180"/>
<element deathPercent="100"/>
</elements>
<immunities>
<immunity physical="1"/>
<immunity energy="1"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
</monster>
And another comment, this creature have that things just to show something about an air elemental, thats the idea, and i try to male it one, i see in other post, energy elemental, ice elemental, earth elemental, and why dont put a poison elemental
Last edited: