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Monster All Pits of Inferno Bosses 100% rl

Astherq

Banned User
Joined
Apr 1, 2011
Messages
77
Reaction score
5
Countess Sorrow.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Countess Sorrow" nameDescription="a countess sorrow" race="undead" experience="13000" speed="400" manacost="0">
	<health now="6500" max="6500"/>
	<look type="241" head="20" corpse="6344"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="100" attack="150" poison="880"/>
		<attack name="lifedrain" interval="2000" chance="10" target="1" range="7" min="-100" max="-885">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="lifedrain" interval="2000" chance="10" target="1" range="7" radius="3" min="-100" max="-695">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="lifedrain" interval="2000" chance="10" radius="3" min="-100" max="-390">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>
		<attack name="manadrain" interval="1000" chance="25" range="7" target="1" radius="3" min="-40" max="-65">
			<attribute key="areaEffect" value="blueshimmer"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="20">
		<defense name="healing" interval="2000" chance="20" min="400" max="720">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="invisible" interval="2000" chance="10">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="2000" chance="10" speedchange="696" duration="2000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<summons maxSummons="3">
		<summon name="Phantasm" interval="2000" chance="10" max="3"/>
	</summons>
	<elements>
		<element energyPercent="-10"/>
		<element holyPercent="-10"/>
		<element firePercent="-10"/>
	</elements>
	<immunities>
		<immunity physical="1"/>
		<immunity ice="1"/>
		<immunity death="1"/>
		<immunity earth="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="10">
		<voice sentence="I'm so sorry ... for youuu!"/>
	</voices>
	<loot>
     <item id="2148" countmax="100" chance="7000" /><!-- gold coin -->
        <item id="2148" countmax="10" chance="6300" /><!-- gold coin -->
        <item id="2152" countmax="3" chance="3300" />><!-- platinum coin -->
        <item id="6500" chance="13160" /><!-- demonic essence -->
        <item id="2656" chance="5782" /><!-- blue robe -->
        <item id="6536" chance="100000" /><!-- countess sorrow's frozen tear -->
        <item id="1987" chance="100000"><!-- bag -->
            <inside>
                <item id="2200" chance="8800"/><!-- protection amulet -->
                <item id="2238" chance="21900"/><!-- worn leather boots -->
                <item id="2647" chance="8211"/><!-- plate legs -->
                <item id="2165" chance="6324"/><!-- stealth ring -->
                <item id="5944" chance="13210"/><!-- soul orb -->
                <item id="2424" chance="431"/><!-- silver mace -->
                </inside>
    </item>
</loot>

</monster>
Dracola.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dracola" nameDescription="a dracola" race="undead" experience="7750" speed="410" manacost="0">
	<health now="16200" max="16200"/>
	<look type="231" corpse="6307"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="1"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
	<attack name="melee" interval="2000" skill="190" attack="70"/>
	<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-300" max="-1000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>	
	<attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-200" max="-755">
			<attribute key="areaEffect" value="poison"/>
		</attack>
	<attack name="physical" interval="2000" chance="10" length="8" spread="3">
			<attribute key="areaEffect" value="poff"/>
		</attack>
	<attack name="physical" interval="3000" chance="20" range="3" min="-50" max="-750">
			<attribute key="shootEffect" value="suddendeath"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
		<attack name="fire" interval="2000" chance="15" range="7" target="1" min="-200" max="-870">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="redspark"/>
		</attack>
		<attack name="poison" interval="2000" chance="20" range="7" min="-50" max="-175">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="manadrain" interval="2000" chance="10" target="1" range="7" min="-50" max="-250">
			<attribute key="areaEffect" value="blueshimmer"/>
		</attack>
	</attacks>
	<defenses armor="40" defense="39">
		<defense name="healing" interval="2000" chance="40" min="500" max="1000">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element holyPercent="-18"/>
		<element energyPercent="-18"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
		<immunity death="1"/>
		<immunity fire="1"/>
		<immunity ice="1"/>
		<immunity earth="1"/>
		<immunity drown="1"/>
	</immunities>
	<voices interval="2000" chance="5">
		<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1"/>
		<voice sentence="Your new name is breakfast"/>
	</voices>
	<loot>
     <item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
        <item id="2148" countmax="59" chance="5000"/><!-- gold coin -->
        <item id="2152" countmax="3" chance="11000"/><!-- platinum coin -->
        <item id="2489" chance="13500"/><!-- dark armor -->
        <item id="5925" chance="6900"/><!-- hardened bone -->
        <item id="7420" chance="391"/><!-- reaper's axe -->
        <item id="6546" chance="10000000"/><!-- dracola's eye -->
        <item id="1987" chance="10000000"><!-- bag -->
                <inside>
                <item id="2148" countmax="51" chance="30000"/><!-- gold coin -->
                <item id="6500" chance="12000"/><!-- demonic essence -->
                <item id="4851" chance="17000"/><!-- life crystal -->
                <item id="2472" chance="7100"/><!-- magic plate armor -->
                <item id="7591" chance="8901"/><!-- great health potion -->
                <item id="5944" chance="18000"/><!-- soul orb -->
                <item id="5741" chance="4999"/><!-- skull helmet -->
        </inside>
    </item>
</loot>


</monster>
Massacre.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Massacre" nameDescription="the massacre" race="blood" experience="10000" speed="430" manacost="0">
	<health now="32000" max="32000"/>
	<look type="244" corpse="6336"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="190" attack="170"/>
		<attack name="physical" interval="2000" chance="40" range="7" min="-0" max="-1100">
			<attribute key="shootEffect" value="largerock"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="15">
		<defense name="speed" interval="2000" chance="10" speedchange="790">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>	
	</defenses>	
	<elements>
		<element deathPercent="-5"/>
		<element icePercent="-5"/>
		<element holyPercent="-5"/>
	</elements>
	<immunities>
	  <immunity fire="1"/>
	  <immunity energy="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="10">
		<voice sentence="HATE! HATE! KILL! KILL!" yell="1"/>
		<voice sentence="GRRAAARRRHH!" yell="1"/>
		<voice sentence="GRRRR!" yell="1"/>
	</voices>
	<loot>
    <item id="2148" countmax="100" chance="40825" /><!-- gold coin -->
            <item id="2148" countmax="100" chance="20825" /><!-- gold coin -->
            <item id="2148" countmax="7" chance="10225" /><!-- gold coin -->
            <item id="7403" chance="910" /><!-- berserker -->
            <item id="2152" countmax="6" chance="8775" /><!-- platinum coin -->
            <item id="6500" chance="5925" /><!-- demonic essence -->
            <item id="2452" chance="990" /><!-- heavy mace -->
            <item id="7590" chance="4150" /><!-- great mana potion -->
           <item id="1987" chance="10000000"><!-- bag -->
                <inside>
                <item id="6540" chance="100000000"/><!-- massacre's shell piece -->
                    <item id="5022" countmax="6" chance="6500" /><!-- orichalcum pearl -->
                <item id="2221" chance="10000"/><!-- old twig -->
                   <item id="2666" countmax="9" chance="63500" /><!-- meat -->
                    <item id="5944" chance="33525" /><!-- soul orb -->
                      <item id="2466" chance="1595" /><!-- golden armor -->
                      <item id="2522" chance="550" /><!-- great shield -->
                      <item id="2415" chance="430" /><!-- great axe -->
        </inside>
    </item>
</loot>


</monster>
Mr. Punish.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mr. Punish" nameDescription="a mr. punish" race="undead" experience="5500" speed="400" manacost="0">
	<health now="12000" max="12000"/>
	<look type="234" corpse="6331"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="50"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="2000"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="190"  attack="110"/>
		<attack name="physical" interval="2000" chance="40" range="7" target="1" min="-0" max="-710">
			<attribute key="shootEffect" value="throwingknife"/>
		</attack>
	</attacks>
	<defenses armor="64" defense="72">
		<defense name="healing" interval="2000" chance="25" min="120" max="320">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element deathPercent="-10"/>
		<element earthPercent="-5"/>
	</elements>
	<immunities>
		<immunity energy="1"/>
		<immunity fire="1"/>
		<immunity ice="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="10">
		<voice sentence="I kept my axe sharp, especially for you!"/>
		<voice sentence="Time for a little torturing practice!"/>
		<voice sentence="Scream for me!"/>
	</voices>
	<loot>
     <item id="2148" countmax="100" chance="47500" /><!-- gold coin -->
    <item id="2148" countmax="58" chance="47500" /><!-- gold coin -->
    <item id="6500" chance="100000" /><!-- demonic essence -->
    <item id="5801" chance="12500" /><!-- key ring -->
    <item id="9971" chance="21675" /><!-- gold ingot -->
    <item id="2387" chance="13325" /><!-- double axe -->
    <item id="5944" chance="10000" /><!-- soul orb -->
    <item id="6537" chance="10000000" /><!-- mr. punish's handcuffs -->
    <item id="2152" countmax="4" chance="13550" /><!-- platinum coin -->
    <item id="1987" chance="100000"><!-- bag -->
        <inside>
            <item id="6492" chance="16675" /><!-- bat decoration -->
            <item id="7590" chance="12500" /><!-- great mana potion -->
            <item id="5480" chance="29175" /><!-- cat's paw -->
            <item id="7591" chance="4150" /><!-- great health potion -->
        </inside>
    </item>
</loot>

</monster>
The Handmaiden.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Handmaiden" nameDescription="the handmaiden" race="blood" experience="10000" speed="450" manacost="0">
	<health now="14500" max="14500"/>
	<look type="230" corpse="6312"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="70"/>
		<flag runonhealth="3100"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="150" poison="600"/>
		<attack name="lifedrain" interval="2000" chance="15" range="7" target="1" min="-0" max="-1270">
			<attribute key="areaEffect" value="redshimmer"/>
		</attack>	
		<attack name="manadrain" interval="2000" chance="10" range="7" target="1" min="-0" max="-860">
			<attribute key="areaEffect" value="blueshimmer"/>
		</attack>
		<attack name="drunk" interval="2000" chance="12" radius="5" target="1">
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
	</attacks>
	<defenses armor="25" defense="35">
		<defense name="speed" interval="2000" chance="12" speedchange="380" duration="8000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
		<defense name="invisible" interval="2000" chance="5" duration="5000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element holyPercent="-18"/>
		<element icePercent="-5"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
		<immunity energy="1"/>
		<immunity death="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<loot>
   <item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
            <item id="2148" countmax="84" chance="100000"/><!-- gold coin -->
            <item id="2152" countmax="5" chance="100000"/><!-- platinum coin -->
        <item id="2225" chance="9000"/><!-- piece of iron -->
        <item id="2645" chance="1300"/><!-- steel boots -->
        <item id="6539" chance="10000000"/><!-- handmaiden's protector -->
            <item id="1987" chance="10000000">
                <inside>
                    <item id="2166" chance="5500"/><!-- power ring -->
                    <item id="2202" chance="4700"/><!-- stealth ring -->
                    <item id="2231" chance="13000"/><!-- big bone -->
                    <item id="2656" chance="2000"/><!-- blue robe -->
                    <item id="6500" chance="7000"/><!-- demonic essence -->
                    <item id="5944" chance="15000"/><!-- soul orb -->
        </inside>
    </item>
</loot>


</monster>
The Imperor.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Imperor" nameDescription="the imperor" race="fire" experience="8000" speed="234" manacost="0">
	<health now="15000" max="15000"/>
	<look type="237" corpse="6364"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="4"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="90" attack="100"/>
		<attack name="firefield" interval="2000" chance="10" target="0" radius="3"/>
		<attack name="fire" interval="2000" chance="13" range="1" target="1" min="-100" max="-800">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="fireattack"/>
		</attack>
		<attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-100" max="-800">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="fire" interval="2000" chance="30" length="5"	spread="2" target="1" min="-0" max="-0">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
	</attacks>
	<defenses armor="15" defense="15">
		<defense name="healing" interval="2000" chance="20" min="175" max="500">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="2000" chance="15" speedchange="624" duration="2000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element earthPercent="15"/>
		<element deathPercent="30"/>
		<element icePercent="-10"/>
		<element holyPercent="-8"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity outfit="1"/>
		<immunity drunk="1"/>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="2">
		<summon name="diabolic imp" interval="2000" chance="20" max="2"/>
	</summons>
	<voices interval="2000" chance="10">
		<voice sentence="Poke! Poke!"/>
		<voice sentence="Let me tickle you with my trident!"/>
	</voices>
	<loot>
		 <item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
        <item id="2148" countmax="50" chance="100000"/><!-- gold coin -->
        <item id="2152" countmax="3" chance="50000"/><!-- platinum coin -->
        <item id="2515" chance="8000"/><!-- guardian shield -->
        <item id="6534" chance="1000000"/><!-- the imperor's trident -->
        <item id="1987" chance="100000"><!-- bag -->
            <inside>
                <item id="2548" chance="20000"/><!-- pitchfork -->
                <item id="6500" chance="14000"/><!-- demonic essence -->
                <item id="5944" chance="18000"/><!-- soul orb -->
                <item id="2488" chance="4400"/><!-- crown legs -->
                <item id="2432" chance="6000"/><!-- fire axe -->
			</inside>
		</item>
	</loot>
</monster>
The plasmother.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Plasmother" nameDescription="the plasmother" race="venom" experience="8300" speed="310" manacost="0">
	<health now="8000" max="8000"/>
	<look type="238" corpse="6532"/>
	<targetchange interval="2000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="30" attack="50"/>
		<attack name="speed" interval="2000" chance="7" radius="6" target="0" speedchange="-800" duration="10000">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="poisoncondition" interval="2000" chance="5" radius="6" target="1" min="-20" max="-740">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>
		<attack name="poison" interval="2000" chance="9" radius="6" target="1" min="-0" max="-110">
			<attribute key="shootEffect" value="poison"/>
			<attribute key="areaEffect" value="poison"/>
		</attack>	
		<attack name="poison" interval="2000" chance="15" target="1" radius="4" min="-20" max="-20">
			<attribute key="areaEffect" value="poison"/>
			<attribute key="shootEffect" value="poison"/>
		</attack>
		<attack name="death" interval="2000" chance="20" range="7" target="1" min="-300" max="-800">
			<attribute key="shootEffect" value="death"/>
			<attribute key="areaEffect" value="mortarea"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="30">
		<defense name="healing" interval="2000" chance="75" min="505" max="605">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element icePercent="10"/>
		<element energyPercent="10"/>
		<element firePercent="-10"/>
	</elements>
	<immunities>
		<immunity poison="1"/>
		<immunity earth="1"/>
		<immunity lifedrain="1"/>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="2000" chance="10">
		<voice sentence="Blubb"/>
		<voice sentence="Blubb Blubb"/>
		<voice sentence="Blubberdiblubb"/>
	</voices>
	 <loot>
        <item id="2148" countmax="100" chance="20000"/><!-- gold coins -->
        <item id="2148" countmax="73" chance="20000"/><!-- gold coins -->
        <item id="2152" countmax="13" chance="25000"/><!-- platinum coin -->
        <item id="6535" chance="1000000"/><!-- the plasmother's remains -->
        <item id="1987" chance="100000">
            <inside>
                <item id="6500" chance="15000" /><!-- demonic essence -->
                <item id="5944" chance="35000"/><!-- soul orb -->
                <item id="2144" countmax="3" chance="5000"/><!-- black pearl -->
                <item id="2146" countmax="3" chance="5000"/><!-- small sapphire -->
            </inside>
        </item>
    </loot>
</monster>
 
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in rl tibia monsters no longer drops a bag so it is not 100% as stated in the title =P
 
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