Countess Sorrow.xml
Dracola.xml
Massacre.xml
Mr. Punish.xml
The Handmaiden.xml
The Imperor.xml
The plasmother.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Countess Sorrow" nameDescription="a countess sorrow" race="undead" experience="13000" speed="400" manacost="0">
<health now="6500" max="6500"/>
<look type="241" head="20" corpse="6344"/>
<targetchange interval="2000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="100" attack="150" poison="880"/>
<attack name="lifedrain" interval="2000" chance="10" target="1" range="7" min="-100" max="-885">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="lifedrain" interval="2000" chance="10" target="1" range="7" radius="3" min="-100" max="-695">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="lifedrain" interval="2000" chance="10" radius="3" min="-100" max="-390">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="manadrain" interval="1000" chance="25" range="7" target="1" radius="3" min="-40" max="-65">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="25" defense="20">
<defense name="healing" interval="2000" chance="20" min="400" max="720">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="invisible" interval="2000" chance="10">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="2000" chance="10" speedchange="696" duration="2000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<summons maxSummons="3">
<summon name="Phantasm" interval="2000" chance="10" max="3"/>
</summons>
<elements>
<element energyPercent="-10"/>
<element holyPercent="-10"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity physical="1"/>
<immunity ice="1"/>
<immunity death="1"/>
<immunity earth="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="10">
<voice sentence="I'm so sorry ... for youuu!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="7000" /><!-- gold coin -->
<item id="2148" countmax="10" chance="6300" /><!-- gold coin -->
<item id="2152" countmax="3" chance="3300" />><!-- platinum coin -->
<item id="6500" chance="13160" /><!-- demonic essence -->
<item id="2656" chance="5782" /><!-- blue robe -->
<item id="6536" chance="100000" /><!-- countess sorrow's frozen tear -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2200" chance="8800"/><!-- protection amulet -->
<item id="2238" chance="21900"/><!-- worn leather boots -->
<item id="2647" chance="8211"/><!-- plate legs -->
<item id="2165" chance="6324"/><!-- stealth ring -->
<item id="5944" chance="13210"/><!-- soul orb -->
<item id="2424" chance="431"/><!-- silver mace -->
</inside>
</item>
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Dracola" nameDescription="a dracola" race="undead" experience="7750" speed="410" manacost="0">
<health now="16200" max="16200"/>
<look type="231" corpse="6307"/>
<targetchange interval="2000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="1"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="190" attack="70"/>
<attack name="lifedrain" interval="2000" chance="10" length="8" spread="3" min="-300" max="-1000">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="poison" interval="2000" chance="20" length="8" spread="3" min="-200" max="-755">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="2000" chance="10" length="8" spread="3">
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="physical" interval="3000" chance="20" range="3" min="-50" max="-750">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="fire" interval="2000" chance="15" range="7" target="1" min="-200" max="-870">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="poison" interval="2000" chance="20" range="7" min="-50" max="-175">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="manadrain" interval="2000" chance="10" target="1" range="7" min="-50" max="-250">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="40" defense="39">
<defense name="healing" interval="2000" chance="40" min="500" max="1000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element holyPercent="-18"/>
<element energyPercent="-18"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity death="1"/>
<immunity fire="1"/>
<immunity ice="1"/>
<immunity earth="1"/>
<immunity drown="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="DEATH CAN'T STOP MY HUNGER!" yell="1"/>
<voice sentence="Your new name is breakfast"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="50000"/><!-- gold coin -->
<item id="2148" countmax="59" chance="5000"/><!-- gold coin -->
<item id="2152" countmax="3" chance="11000"/><!-- platinum coin -->
<item id="2489" chance="13500"/><!-- dark armor -->
<item id="5925" chance="6900"/><!-- hardened bone -->
<item id="7420" chance="391"/><!-- reaper's axe -->
<item id="6546" chance="10000000"/><!-- dracola's eye -->
<item id="1987" chance="10000000"><!-- bag -->
<inside>
<item id="2148" countmax="51" chance="30000"/><!-- gold coin -->
<item id="6500" chance="12000"/><!-- demonic essence -->
<item id="4851" chance="17000"/><!-- life crystal -->
<item id="2472" chance="7100"/><!-- magic plate armor -->
<item id="7591" chance="8901"/><!-- great health potion -->
<item id="5944" chance="18000"/><!-- soul orb -->
<item id="5741" chance="4999"/><!-- skull helmet -->
</inside>
</item>
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Massacre" nameDescription="the massacre" race="blood" experience="10000" speed="430" manacost="0">
<health now="32000" max="32000"/>
<look type="244" corpse="6336"/>
<targetchange interval="2000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="190" attack="170"/>
<attack name="physical" interval="2000" chance="40" range="7" min="-0" max="-1100">
<attribute key="shootEffect" value="largerock"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="speed" interval="2000" chance="10" speedchange="790">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="-5"/>
<element icePercent="-5"/>
<element holyPercent="-5"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity energy="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="10">
<voice sentence="HATE! HATE! KILL! KILL!" yell="1"/>
<voice sentence="GRRAAARRRHH!" yell="1"/>
<voice sentence="GRRRR!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="40825" /><!-- gold coin -->
<item id="2148" countmax="100" chance="20825" /><!-- gold coin -->
<item id="2148" countmax="7" chance="10225" /><!-- gold coin -->
<item id="7403" chance="910" /><!-- berserker -->
<item id="2152" countmax="6" chance="8775" /><!-- platinum coin -->
<item id="6500" chance="5925" /><!-- demonic essence -->
<item id="2452" chance="990" /><!-- heavy mace -->
<item id="7590" chance="4150" /><!-- great mana potion -->
<item id="1987" chance="10000000"><!-- bag -->
<inside>
<item id="6540" chance="100000000"/><!-- massacre's shell piece -->
<item id="5022" countmax="6" chance="6500" /><!-- orichalcum pearl -->
<item id="2221" chance="10000"/><!-- old twig -->
<item id="2666" countmax="9" chance="63500" /><!-- meat -->
<item id="5944" chance="33525" /><!-- soul orb -->
<item id="2466" chance="1595" /><!-- golden armor -->
<item id="2522" chance="550" /><!-- great shield -->
<item id="2415" chance="430" /><!-- great axe -->
</inside>
</item>
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mr. Punish" nameDescription="a mr. punish" race="undead" experience="5500" speed="400" manacost="0">
<health now="12000" max="12000"/>
<look type="234" corpse="6331"/>
<targetchange interval="2000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="2000"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="190" attack="110"/>
<attack name="physical" interval="2000" chance="40" range="7" target="1" min="-0" max="-710">
<attribute key="shootEffect" value="throwingknife"/>
</attack>
</attacks>
<defenses armor="64" defense="72">
<defense name="healing" interval="2000" chance="25" min="120" max="320">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element deathPercent="-10"/>
<element earthPercent="-5"/>
</elements>
<immunities>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity ice="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="10">
<voice sentence="I kept my axe sharp, especially for you!"/>
<voice sentence="Time for a little torturing practice!"/>
<voice sentence="Scream for me!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="47500" /><!-- gold coin -->
<item id="2148" countmax="58" chance="47500" /><!-- gold coin -->
<item id="6500" chance="100000" /><!-- demonic essence -->
<item id="5801" chance="12500" /><!-- key ring -->
<item id="9971" chance="21675" /><!-- gold ingot -->
<item id="2387" chance="13325" /><!-- double axe -->
<item id="5944" chance="10000" /><!-- soul orb -->
<item id="6537" chance="10000000" /><!-- mr. punish's handcuffs -->
<item id="2152" countmax="4" chance="13550" /><!-- platinum coin -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="6492" chance="16675" /><!-- bat decoration -->
<item id="7590" chance="12500" /><!-- great mana potion -->
<item id="5480" chance="29175" /><!-- cat's paw -->
<item id="7591" chance="4150" /><!-- great health potion -->
</inside>
</item>
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Handmaiden" nameDescription="the handmaiden" race="blood" experience="10000" speed="450" manacost="0">
<health now="14500" max="14500"/>
<look type="230" corpse="6312"/>
<targetchange interval="2000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="70"/>
<flag runonhealth="3100"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="150" poison="600"/>
<attack name="lifedrain" interval="2000" chance="15" range="7" target="1" min="-0" max="-1270">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="manadrain" interval="2000" chance="10" range="7" target="1" min="-0" max="-860">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="drunk" interval="2000" chance="12" radius="5" target="1">
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="25" defense="35">
<defense name="speed" interval="2000" chance="12" speedchange="380" duration="8000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
<defense name="invisible" interval="2000" chance="5" duration="5000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element holyPercent="-18"/>
<element icePercent="-5"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity energy="1"/>
<immunity death="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2148" countmax="84" chance="100000"/><!-- gold coin -->
<item id="2152" countmax="5" chance="100000"/><!-- platinum coin -->
<item id="2225" chance="9000"/><!-- piece of iron -->
<item id="2645" chance="1300"/><!-- steel boots -->
<item id="6539" chance="10000000"/><!-- handmaiden's protector -->
<item id="1987" chance="10000000">
<inside>
<item id="2166" chance="5500"/><!-- power ring -->
<item id="2202" chance="4700"/><!-- stealth ring -->
<item id="2231" chance="13000"/><!-- big bone -->
<item id="2656" chance="2000"/><!-- blue robe -->
<item id="6500" chance="7000"/><!-- demonic essence -->
<item id="5944" chance="15000"/><!-- soul orb -->
</inside>
</item>
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Imperor" nameDescription="the imperor" race="fire" experience="8000" speed="234" manacost="0">
<health now="15000" max="15000"/>
<look type="237" corpse="6364"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="4"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="100"/>
<attack name="firefield" interval="2000" chance="10" target="0" radius="3"/>
<attack name="fire" interval="2000" chance="13" range="1" target="1" min="-100" max="-800">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="fireattack"/>
</attack>
<attack name="fire" interval="2000" chance="20" range="7" radius="6" target="1" min="-100" max="-800">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="2000" chance="30" length="5" spread="2" target="1" min="-0" max="-0">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="15" defense="15">
<defense name="healing" interval="2000" chance="20" min="175" max="500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="2000" chance="15" speedchange="624" duration="2000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element earthPercent="15"/>
<element deathPercent="30"/>
<element icePercent="-10"/>
<element holyPercent="-8"/>
</elements>
<immunities>
<immunity fire="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="2">
<summon name="diabolic imp" interval="2000" chance="20" max="2"/>
</summons>
<voices interval="2000" chance="10">
<voice sentence="Poke! Poke!"/>
<voice sentence="Let me tickle you with my trident!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="100000"/><!-- gold coin -->
<item id="2148" countmax="50" chance="100000"/><!-- gold coin -->
<item id="2152" countmax="3" chance="50000"/><!-- platinum coin -->
<item id="2515" chance="8000"/><!-- guardian shield -->
<item id="6534" chance="1000000"/><!-- the imperor's trident -->
<item id="1987" chance="100000"><!-- bag -->
<inside>
<item id="2548" chance="20000"/><!-- pitchfork -->
<item id="6500" chance="14000"/><!-- demonic essence -->
<item id="5944" chance="18000"/><!-- soul orb -->
<item id="2488" chance="4400"/><!-- crown legs -->
<item id="2432" chance="6000"/><!-- fire axe -->
</inside>
</item>
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Plasmother" nameDescription="the plasmother" race="venom" experience="8300" speed="310" manacost="0">
<health now="8000" max="8000"/>
<look type="238" corpse="6532"/>
<targetchange interval="2000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="50"/>
<attack name="speed" interval="2000" chance="7" radius="6" target="0" speedchange="-800" duration="10000">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poisoncondition" interval="2000" chance="5" radius="6" target="1" min="-20" max="-740">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poison" interval="2000" chance="9" radius="6" target="1" min="-0" max="-110">
<attribute key="shootEffect" value="poison"/>
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="poison" interval="2000" chance="15" target="1" radius="4" min="-20" max="-20">
<attribute key="areaEffect" value="poison"/>
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="death" interval="2000" chance="20" range="7" target="1" min="-300" max="-800">
<attribute key="shootEffect" value="death"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="2000" chance="75" min="505" max="605">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="10"/>
<element energyPercent="10"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity poison="1"/>
<immunity earth="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="10">
<voice sentence="Blubb"/>
<voice sentence="Blubb Blubb"/>
<voice sentence="Blubberdiblubb"/>
</voices>
<loot>
<item id="2148" countmax="100" chance="20000"/><!-- gold coins -->
<item id="2148" countmax="73" chance="20000"/><!-- gold coins -->
<item id="2152" countmax="13" chance="25000"/><!-- platinum coin -->
<item id="6535" chance="1000000"/><!-- the plasmother's remains -->
<item id="1987" chance="100000">
<inside>
<item id="6500" chance="15000" /><!-- demonic essence -->
<item id="5944" chance="35000"/><!-- soul orb -->
<item id="2144" countmax="3" chance="5000"/><!-- black pearl -->
<item id="2146" countmax="3" chance="5000"/><!-- small sapphire -->
</inside>
</item>
</loot>
</monster>
Last edited: