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All players have 10000 cap!

ian12

Guardian OT
Joined
Aug 2, 2009
Messages
143
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Location
[USA] PA
Hello, im useing 0.4 SVN

All players have 10000 cap, i searched forums and couldnt find anything.

Yes, i looked at config.lua, groups.xml and the samples in database. I couldnt find anything relating to this problem. is it in the sources? if so.. what one i can just re-compile the exe. :S thanks!
 
Hello, im useing 0.4 SVN

All players have 10000 cap, i searched forums and couldnt find anything.

Yes, i looked at config.lua, groups.xml and the samples in database. I couldnt find anything relating to this problem. is it in the sources? if so.. what one i can just re-compile the exe. :S thanks!

Are you iandonker?!
 
You must set your samples to cap 480 (default level 8)

For the players who are already bugged:

SQL:
UPDATE `players` SET `cap` = 480 + (level - 8) * 20  WHERE `vocation` = 1  ;
UPDATE `players` SET `cap` = 480 + (level - 8) * 20  WHERE `vocation` = 2  ;
UPDATE `players` SET `cap` = 480 + (level - 8) * 20  WHERE `vocation` = 3  ;
UPDATE `players` SET `cap` = 480 + (level - 8) * 25  WHERE `vocation` = 4  ;

If it doesn't work and the players keep starting with 10k cap, i doubt the samples are well configured.
Check if the sample's names is the same in your database and in your configuration.
 
Last edited:
All of the samples and characters in my database have the right amount of cap, around 470~ config.lua says usecap~ and there's nothing in groups.XML for player flags, only tutors+
 
data->XML->vocations.xml

change everyone:
gaincap = "0"

and in database set in example vocations cap to 10.000

:)
 
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