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[Alpha] RME-Alpha-AI: The AI-powered map editor for OpenTibia

God Aremst

Kruger Developers
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Hello everyone,

After some time away from the OpenTibia scene, I'm back with a project that I believe can greatly benefit this community. During my break, I kept thinking about ways to merge classic map editing workflows with modern AI tools, and the result is RME-Alpha-AI.

This is an early-stage map editor that combines the power of Remere's Map Editor with Artificial Intelligence. The goal is to evolve how we create maps by adding intelligent assistants, semantic planning, and automated validation – all aimed at bringing procedurally generated maps closer to the quality of a human expert mapper.

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⚠️ Important Disclaimer: This project is in Alpha phase. Although it already generates maps and many core functions are operational, some advanced features are currently disabled until I finish internal testing and achieve 100% stability. I prefer to take things step by step and ensure quality before activating everything. I appreciate your understanding and, of course, all the help you can offer!


🚀 What does RME-Alpha-AI offer?​

  • Semantic Planning: Define biomes, houses, spawns, NPCs, and quests using a structured, high-level approach.
  • AI Planner: Connects to providers like Ollama (local), OpenRouter, or PaxSenix to assist with map generation, review, and suggestions.
  • OTBM Validation: Automatically detects and corrects common map errors.
  • Smart Brushes: Includes auto-bordering based on materials to speed up your workflow.
  • Knowledge Base: Uses SQLite to learn from your edits and provide context-aware recommendations.
  • Multi-Model Consensus: Compares responses from different AI models to make more accurate decisions.
  • Modern Interface: Built with PySide6 (Qt), responsive and user-friendly.

🛠️ Technologies​

  • Python 3.10+
  • PySide6 / Qt for the GUI
  • SQLite as the knowledge base
  • XML / JSON for catalogs and configuration
  • PyInstaller for Windows packaging

⚠️ Key Points to Keep in Mind​

  • AI models do not write item IDs directly. All proposals go through material catalogs and brush engines, ensuring that generated maps are compatible, playable, and physically coherent.
  • This project is Open Source – all contributions are more than welcome!
  • Bugs are expected in this early stage, and I kindly ask you to report them so we can fix them together.

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📥 Project Link​

You can find all the code, installation instructions, and more details in the repository:

👉 GitHub - ricker72/RME-Alpha-AI: This is the official workspace for the Core Rme AI Agent. This version is still in the alpha phase; please report any errors so they can be resolved. (https://github.com/ricker72/RME-Alpha-AI)


Core: GitHub - ricker72/agente_rme: AI que genera mapas reales de Tibia 100% Contenido Oficial de OpenTibia Python License Status OTBM Compatible con: RME · OTBM · Canary · TFS · OTClient (https://github.com/ricker72/agente_rme)



I truly hope this tool proves useful to the community, and that together we can polish it and make it even better. I'm open to suggestions, questions, and, of course, bug reports!

Cheers!
 
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