Thorn
Spriting since 2013
hiii well i have a amulet of experience action, that gives you x2 exp during a week, the problem is that if you die, the exp comes back to normal :S. Plz guys help me fix this
Code:
local config = {
rate = 2.0, -- 4x More Experience
time = 168, -- Hours of Exp Time
storage = 20011
}
local function endExpRate(cid)
doPlayerSetRate(cid, SKILL__LEVEL, 6.0) --config.lua rate
setPlayerStorageValue(cid, config.storage, -1)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Your extra experience time has ended.")
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getPlayerStorageValue(cid, config.storage) == -1) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your extra experience rate is now: " .. config.rate .. ". It will last for ".. config.time .." hours.")
doPlayerSetRate(cid, SKILL__LEVEL, config.rate)
setPlayerStorageValue(cid, config.storage, os.time() + config.time * 3600 * 1000)
addEvent(endExpRate, config.time * 3600 * 1000, cid)
doRemoveItem(item.uid, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You still have extra experience time left.")
end
return true
end