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Amulet Of ..

<item id="2173" article="an" name="amulet of loss">
<attribute key="weight" value="420"/>
<attribute key="slotType" value="necklace"/>
<attribute key="charges" value="1"/>
<attribute key="preventDrop" value="1"/>
</item>
 
It doesn't matter if you created the AOL with a GM or got it from shop, the thing is that you have PVP-enforced and AOL ain't working in PVP-enf.
If you want AOL to work you could change worldtype to PVP and then set the
Code:
rateExperienceFromPlayers = x
to a number like 2 =
Code:
rateExperienceFromPlayers = 2
That would give you 2 times more exp from killing players.
And change the skulls to your desire ;)

Rep++ please? :)
 
It doesn't matter if you created the AOL with a GM or got it from shop, the thing is that you have PVP-enforced and AOL ain't working in PVP-enf.
If you want AOL to work you could change worldtype to PVP and then set the
Code:
rateExperienceFromPlayers = x
to a number like 2 =
Code:
rateExperienceFromPlayers = 2
That would give you 2 times more exp from killing players.
And change the skulls to your desire ;)

Rep++ please? :)
Hey kid, if you make aol with god it has 100 charges <_< Ofc that have an effect when you try to test if it dissapears.

Like u said, if he uses aol in pvp-e he has to do some adjustments :p
 
I had this problem when I made the world PVP-E for 24 hours. If you did that, here is a solution.

1. Restart the server.
2. Login and make the world NON-PVP.
3. Then make the world PVP again.

For some reason, the AOL worked after I did that.
 
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