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Lua analyzer not count drop

skovroski

New Member
Joined
Dec 23, 2019
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Hello guys!
I put an !Autoloot on my server and I have a problem.
When it collects the items, the analyzer does not count what was pulled, the items, gold and etc .. Now if I take my cursor and pull it manually it counts. What could be going wrong?

Analyzer
Code:
    if self:getClient().os == CLIENTOS_NEW_WINDOWS then
        local t = Tile(fromCylinder:getPosition())
        local corpse = t:getTopDownItem()
        if corpse then
            local itemType = corpse:getType()
            if itemType:isCorpse() and toPosition.x == CONTAINER_POSITION then
                self:sendLootStats(item)
            end
        end
    end

Anyone can help me?
 

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