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Monster Ancient Dragon 8.6+

azzkaban

Monster Maker
Joined
Feb 23, 2010
Messages
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Location
Iquique Chile
ancientdragon.png



ancient dragon.xml

XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ancient Dragon" nameDescription="an ancient dragon" race="blood" experience="0" speed="0" manacost="0">

*******************************************************************************************
*                   ANCIENT DRAGON: This monster Was made by Amy Azzkaban                 *
*                   Old Name: Ultimate dragon.    New Name: Ancient Dragon                *
*                                   Para servers 8.60+                                    *
* ADVERTENCIA: El item ID de este monstruo puede variar dependiendo del que usa tu OT     *
*******************************************************************************************

  <health now="30000" max="30000"/>
  <look typeex="12319" />
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="0"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="75" attack="59" fire="100"/>
        <attack name="physical" interval="900" chance="50" range="5" min="-90" max="-290">
            <attribute key="shootEffect" value="fire"/>
            <attribute key="areaEffect" value="fireattack"/>
        </attack>
    </attacks>
  <defenses armor="20" defense="20">
    <defense name="healing" interval="1000" chance="25" min="42" max="300">
      <attribute key="areaEffect" value="dragonhead"/>
    </defense>
    <defense name="outfit" interval="1" chance="50" item="12319" duration="7000">
            <attribute key="areaEffect" value="dragonhead"/>
        </defense>
  </defenses>
  <elements>
    <element firePercent="100"/>
  </elements>
  <immunities>
    <immunity invisible="1"/>
  </immunities>
  <summons maxSummons="2">
    <summon name="Ghastly Dragon" interval="4000" chance="25" max="2"/>
  </summons>
<voices interval="5000" chance="10">
        <voice sentence="GROOAAARRR" yell="1"/>
        <voice sentence="FCHHHHH" yell="1"/>
    </voices>
  <loot>
  </loot>
</monster>
 
"ADVERTENCIA: El item ID de este monstruo puede variar dependiendo del que usa tu OT" - Does it mean "Warning: Item id of this monster depends of id which uses your ot", or my spanish after 3 years still sucks?
 
took ages to find the right items for my server, but now its done it looks awesome =). tfs 8.6~ id's 11311-11321 ;) (on my map editer the id's show things like stairs and dead bodys, ect but it looks right when i load up the map took a while to find the right id's when spawning them ingame...... )
 
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When I summon it I only get the head of the dragon lol

As far as I can tell it's not exactly a monster, it can be used for npc's that don't move.
So thus you place the rest of the dragon in the map editor and the spawn of the head where the head should be.

E.G
The purple flame represents where to place the head in the map editor. Make sure it's within a spawn radius;
CJ7Rjp.png
 
Last edited:
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