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Anhilator Question

LoveSong

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Joined
Dec 16, 2007
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Hello i wanna set up anhilator on my server but have a problem:

Here is my quests.lua for my anhilator quest

local annihilatorReward = {1990, 2400, 2431, 2494}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid > 1000 and item.uid < 10000 then
local itemWeight = getItemWeight(item.uid, 1, FALSE)
local playerCap = getPlayerFreeCap(cid)
if isInArray(annihilatorReward, item.uid) == TRUE then
if getPlayerStorageValue(cid, 30015) == -1 then
if playerCap >= itemWeight then
if item.uid == 1990 then
local container = doPlayerAddItem(cid, 1990, 1)
doAddContainerItem(container, 2326, 1)
else
doPlayerAddItem(cid, item.uid, 1)
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. '.')
setPlayerStorageValue(cid, 30015, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.')
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
elseif getPlayerStorageValue(cid, item.uid) == -1 then
if playerCap >= itemWeight then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. '.')
doPlayerAddItem(cid, item.uid, 1)
setPlayerStorageValue(cid, item.uid, 1)
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a ' .. getItemName(item.uid) .. ' weighing ' .. itemWeight .. ' oz it\'s too heavy.')
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
end
else
return FALSE
end
return TRUE
end

and this is my action.xml:

<!-- Quests -->
<action itemid="1740" script="quests/quests.lua"/>
<action fromid="1747" toid="1749" script="quests/quests.lua"/>
<action uniqueid="30015" script="quests/annihilator.lua"/>




Okay now the question:

Which number i have to put on the chests for reward?
i dont understand...

I use TFS Mystic Spirit 0.2.7 (8.54 Server)


Please help :D
 
Gosh :S

Maybe you have a anhi file that you can borrow me? xD

I just dont know which number to take on action id on the reward chests
 
Use this is more easy to edit

PHP:
function onUse(cid, item, fromPosition, itemEx, toPosition)
   	if item.uid == 2000 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a demon armor.")
   			doPlayerAddItem(cid,2494,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
   		end
   	elseif item.uid == 2001 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a  magic sword.")
   			doPlayerAddItem(cid,2400,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
   		end
   	elseif item.uid == 2002 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a stonecutter axe.")
   			doPlayerAddItem(cid,2431,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
		end
   	elseif item.uid == 2003 then
		queststatus = getPlayerStorageValue(cid,6076)
   		if queststatus == -1 then
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a present.")
			local bag = doPlayerAddItem(cid,1990,1)
			doAddContainerItem(bag,2326,1)
   			setPlayerStorageValue(cid,6076,1)
   		else
   			doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
   		end
	end
   	return 1
end
 
Use this is more easy to edit

PHP Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.uid == 2000 then
queststatus = getPlayerStorageValue(cid,6076)
if queststatus == -1 then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,6076,1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
end
elseif item.uid == 2001 then
queststatus = getPlayerStorageValue(cid,6076)
if queststatus == -1 then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,6076,1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
end
elseif item.uid == 2002 then
queststatus = getPlayerStorageValue(cid,6076)
if queststatus == -1 then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,6076,1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
end
elseif item.uid == 2003 then
queststatus = getPlayerStorageValue(cid,6076)
if queststatus == -1 then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "You have found a present.")
local bag = doPlayerAddItem(cid,1990,1)
doAddContainerItem(bag,2326,1)
setPlayerStorageValue(cid,6076,1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR, "It is empty.")
end
end
return 1
end

so i just have to put 2000-2003 in to chests?
 
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