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Action anhiliator

Yony

New Member
Joined
Sep 7, 2007
Messages
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Location
Israel
How do I add to my script function which 'when you click on the switch, it checks if there are already players that do the quest, if there are he won't tp them'?

PHP:
-- Annihilator script v2.1 by GriZzm0.
--
-- Variables used:
--
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
-- player?level = Get the players levels.
-- questslevel = The level you have to be to do this quest.
-- questtatus? = Get the quest status of the players.
-- demon?pos = The position of the demons.
-- nplayer?pos = The position where the players should be teleported too.
--
-- UniqueIDs used:
--
-- 7000 = The switch.
-- 5001 = Demon Armor chest.
-- 5002 = Magic Sword chest.
-- 5003 = Stonecutter Axe chest.
-- 5004 = Present chest.
--

function onUse(cid, item, frompos, item2, topos)
    if item.uid == 7000 then
        if item.itemid == 1945 then

            player1pos = {x=384, y=759, z=11, stackpos=253}
            player1 = getThingfromPos(player1pos)

            player2pos = {x=383, y=759, z=11, stackpos=253}
            player2 = getThingfromPos(player2pos)

            player3pos = {x=382, y=759, z=11, stackpos=253}
            player3 = getThingfromPos(player3pos)

            player4pos = {x=381, y=759, z=11, stackpos=253}
            player4 = getThingfromPos(player4pos)


            if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

                player1level = getPlayerLevel(player1.uid)
                player2level = getPlayerLevel(player2.uid)
                player3level = getPlayerLevel(player3.uid)
                player4level = getPlayerLevel(player4.uid)

                questlevel = 100

                if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

                    queststatus1 = getPlayerStorageValue(player1.uid,5000)
                    queststatus2 = getPlayerStorageValue(player2.uid,5000)
                    queststatus3 = getPlayerStorageValue(player3.uid,5000)
                    queststatus4 = getPlayerStorageValue(player4.uid,5000)

                    if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
           
                        demon1pos = {x=383, y=759, z=12}
                        demon2pos = {x=381, y=759, z=12}
                        demon3pos = {x=382, y=763, z=12}
                        demon4pos = {x=384, y=763, z=12}
                        demon5pos = {x=385, y=761, z=12}
                        demon6pos = {x=386, y=761, z=12}
                         
                        doSummonCreature("Demon", demon1pos)
                        doSummonCreature("Demon", demon2pos)
                        doSummonCreature("Demon", demon3pos)
                        doSummonCreature("Demon", demon4pos)
                        doSummonCreature("Demon", demon5pos)
                        doSummonCreature("Demon", demon6pos)

                        nplayer1pos = {x=384, y=761, z=12}
                        nplayer2pos = {x=383, y=761, z=12}
                        nplayer3pos = {x=382, y=761, z=12}
                        nplayer4pos = {x=381, y=761, z=12}

                        doSendMagicEffect(player1pos,2)
                        doSendMagicEffect(player2pos,2)
                        doSendMagicEffect(player3pos,2)
                        doSendMagicEffect(player4pos,2)

                        doTeleportThing(player1.uid,nplayer1pos)
                        doTeleportThing(player2.uid,nplayer2pos)
                        doTeleportThing(player3.uid,nplayer3pos)
                        doTeleportThing(player4.uid,nplayer4pos)

                        doSendMagicEffect(nplayer1pos,10)
                        doSendMagicEffect(nplayer2pos,10)
                        doSendMagicEffect(nplayer3pos,10)
                        doSendMagicEffect(nplayer4pos,10)

                        doTransformItem(item.uid,item.itemid+1)

                    else
                        doPlayerSendCancel(cid,"Sorry, not possible.")
                    end
                else
                    doPlayerSendCancel(cid,"Sorry, not possible.")
                end
            else
                doPlayerSendCancel(cid,"Sorry, not possible.")
            end
        elseif item.itemid == 1946 then
            if getPlayerAccess(cid) == 3 then
                doTransformItem(item.uid,item.itemid-1)
            else
                doPlayerSendCancel(cid,"Sorry, not possible.")
            end
        end
    elseif item.uid == 5001 then
   
        queststatus = getPlayerStorageValue(cid,5000)
       
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a native armor.")
            doPlayerAddItem(cid,2508,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    elseif item.uid == 5002 then
   
        queststatus = getPlayerStorageValue(cid,5000)
       
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a jagged sword.")
            doPlayerAddItem(cid,8602,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    elseif item.uid == 5003 then
   
        queststatus = getPlayerStorageValue(cid,5000)
       
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a throwing star.")
            doPlayerAddItem(cid,2399,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    elseif item.uid == 5004 then
   
        queststatus = getPlayerStorageValue(cid,5000)
       
        if queststatus == -1 then
            doPlayerSendTextMessage(cid,22,"You have found a spellbook of enlightenment.")
            doPlayerAddItem(cid,8900,1)
            setPlayerStorageValue(cid,5000,1)
        else
            doPlayerSendTextMessage(cid,22,"It is empty.")
        end
    end
    return 1
end
 
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