Tbol
Well-Known Member
- Joined
- Apr 7, 2019
- Messages
- 625
- Reaction score
- 71
Hello, TFS 1.2
so i need npc that is based with those functions if its possible made by Apollos. Action - [TFS 1.3] Advanced Annihilator System (https://otland.net/threads/tfs-1-3-advanced-annihilator-system.263342/)
P: hi
Npc: Hello |PLAYERNAME| are heading this way can you help me {protect} the king?
P: protect
Npc: Are you sure you want to help?
P: yes
Npc: Very well
Ofc you know the messages like "Someone from party is not close enough" "You need party for this mission" that i dont really need to mention. Maybe im asking to much i dont know but i would appreciate it.
so i need npc that is based with those functions if its possible made by Apollos. Action - [TFS 1.3] Advanced Annihilator System (https://otland.net/threads/tfs-1-3-advanced-annihilator-system.263342/)
- So npc should check if players is on party
- Party leader should talk with that npc and it would teleport everyone to x,y,z who were in party
- It should spawn monsters like in Apollos system with different names (very important)
- Everyone from party should be in range of npc if one member is not in range it wont let leader to teleport (If possible, if not ignore it)
- Npc should have cooldown for X hours, once cooldown passes you can do it again
- Level requirement
P: hi
Npc: Hello |PLAYERNAME| are heading this way can you help me {protect} the king?
P: protect
Npc: Are you sure you want to help?
P: yes
Npc: Very well
Ofc you know the messages like "Someone from party is not close enough" "You need party for this mission" that i dont really need to mention. Maybe im asking to much i dont know but i would appreciate it.