dinhus2jaque
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- Oct 5, 2008
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Hi! Im having some troubles with these two quests and I needed some help to recheck the anihi scripts and someone to show me how can I make teleports for inquisition.
Anihi problem: The two demons that (should) spawn in front of the players are missing. At first, the coordinates were wrong, but now they arent. Still they dont appear.
Here is the full code:
Inquisition teleports: The teleports in the main room works for everyone, even if the person did not pass in the demon boss teleport. I dont know how to make this work. I know I should use storage value in the teleports after bosses, but I dont know how to do this. Can Anyone help me?
Thx in advance.
Cya!
Anihi problem: The two demons that (should) spawn in front of the players are missing. At first, the coordinates were wrong, but now they arent. Still they dont appear.
Here is the full code:
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then
player1pos = {x=33222, y=31671, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=33223, y=31671, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=33224, y=31671, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=33225, y=31671, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5000)
queststatus2 = getPlayerStorageValue(player2.uid,5000)
queststatus3 = getPlayerStorageValue(player3.uid,5000)
queststatus4 = getPlayerStorageValue(player4.uid,5000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=33219, y=31657, z=13}
demon2pos = {x=33221, y=31659, z=13}
demon3pos = {x=33220, y=31661, z=13}
demon4pos = {x=33222, y=31661, z=13}
demon5pos = {x=32223, y=31659, z=13}
demon6pos = {x=32324, y=31659, z=13}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=33219, y=31659, z=13}
nplayer2pos = {x=33220, y=31659, z=13}
nplayer3pos = {x=33221, y=31659, z=13}
nplayer4pos = {x=33222, y=31659, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=33217, y=31655, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33224, y=31663, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=33193, y=31689, z=15}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
return 1
end
Inquisition teleports: The teleports in the main room works for everyone, even if the person did not pass in the demon boss teleport. I dont know how to make this work. I know I should use storage value in the teleports after bosses, but I dont know how to do this. Can Anyone help me?
Thx in advance.
Cya!