wilkerhell
;D
- Joined
- Sep 29, 2009
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In .exe
Anihilator.lua
Thx, More One x ;]...Repp++
Code:
[25/11/2009 22:50:11] Lua Script Error: [Action Interface]
[25/11/2009 22:50:11] data/actions/scripts/anni/annihilator.lua:onUse
[25/11/2009 22:50:12] internalGetPlayerInfo(). Player not found
Anihilator.lua
Code:
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then
player1pos = {x=33222, y=31671, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=33223, y=31671, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=33224, y=31671, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=33225, y=31671, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5000)
queststatus2 = getPlayerStorageValue(player2.uid,5000)
queststatus3 = getPlayerStorageValue(player3.uid,5000)
queststatus4 = getPlayerStorageValue(player4.uid,5000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=33219, y=31657, z=13}
demon2pos = {x=33221, y=31657, z=13}
demon3pos = {x=33220, y=31661, z=13}
demon4pos = {x=33222, y=31661, z=13}
demon5pos = {x=33223, y=31659, z=13}
demon6pos = {x=33224, y=31659, z=13}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=33219, y=31659, z=13}
nplayer2pos = {x=33220, y=31659, z=13}
nplayer3pos = {x=33221, y=31659, z=13}
nplayer4pos = {x=33222, y=31659, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=33217, y=31655, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33224, y=31663, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=33193, y=31689, z=15}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
return 1
end
Thx, More One x ;]...Repp++