Ascuas Funkeln
Rakkedo Game
- Joined
- Apr 14, 2013
- Messages
- 549
- Solutions
- 33
- Reaction score
- 309
- Location
- Poland
- GitHub
- AscuasFunkeln
[TFS 0.3.6 - V8]
Hello, im already finished what i want but i have little problem
I make already this
But my script work as animated text. Im editing already source to make this animatedtext static(No animation).
But to finish i need 2 more edits and i need help
1. Most important, i need to make this animated text visible only by user, because now when someone check item, they send text to "ground?" and its visible by everyone.
2. And this text dont move with player, stay on place where has been check. But i think this will be solve automaticaly when we solve first problem.
I think best idea will be make something like change animatedtext draw or send to exactly with event_advance message or something, there i need help, how to do this or if someone have other ideas.
Im still newbie, everything what i made with my project is from digger otland forum, and logic thinking xD But now i have big wall and too short legs xD
Thanks for help!
Or i thinking, better idea will be modify "event_advance message" source, to make this possible to change text color? This will be server side source not client, right?
I have one more question, how to take GetItemNameById (itemEx) made by other script? I have script that change item name for like "Katana - Stage 1" to "Katana - Stage 2". With basic item description its works perfect. But if i use additional script with "GetItemName...bla bla, SendMessage... bla bla - They get basic item name "Katana - Stage 1" not Changed name - "Katana - Stage 2". i try combine with - (itemEx.ItemId)
But for my logic this "EX" siting in script memory not "main" memory, thats why i cant take it.
ItemEx return nil value
Hello, im already finished what i want but i have little problem
I make already this
But my script work as animated text. Im editing already source to make this animatedtext static(No animation).
But to finish i need 2 more edits and i need help
1. Most important, i need to make this animated text visible only by user, because now when someone check item, they send text to "ground?" and its visible by everyone.
2. And this text dont move with player, stay on place where has been check. But i think this will be solve automaticaly when we solve first problem.
I think best idea will be make something like change animatedtext draw or send to exactly with event_advance message or something, there i need help, how to do this or if someone have other ideas.
Im still newbie, everything what i made with my project is from digger otland forum, and logic thinking xD But now i have big wall and too short legs xD
Thanks for help!
Or i thinking, better idea will be modify "event_advance message" source, to make this possible to change text color? This will be server side source not client, right?
I have one more question, how to take GetItemNameById (itemEx) made by other script? I have script that change item name for like "Katana - Stage 1" to "Katana - Stage 2". With basic item description its works perfect. But if i use additional script with "GetItemName...bla bla, SendMessage... bla bla - They get basic item name "Katana - Stage 1" not Changed name - "Katana - Stage 2". i try combine with - (itemEx.ItemId)
But for my logic this "EX" siting in script memory not "main" memory, thats why i cant take it.
ItemEx return nil value
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