Hello!
I'm presenting an Annihilator Script!
the positions on identical to real and the script includes the bear coming inside the present box.
Works on TFS 0.3.6 pl1
Hope you like it
I'm presenting an Annihilator Script!
the positions on identical to real and the script includes the bear coming inside the present box.
Works on TFS 0.3.6 pl1
Lua:
-- Variables used:
--
-- player?pos = The position of the players before teleport.
-- player? = Get the thing from playerpos.
-- player?level = Get the players levels.
-- questslevel = The level you have to be to do this quest.
-- questtatus? = Get the quest status of the players.
-- demon?pos = The position of the demons.
-- nplayer?pos = The position where the players should be teleported too.
--
-- UniqueIDs used:
--
-- 30015 = The switch.
-- 30016 = Demon Armor chest.
-- 30017 = Magic Sword chest.
-- 30018 = Stonecutter Axe chest.
-- 30019 = Present chest.
--
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1945 then
player1pos = {x=33225, y=31671, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player1pos = {x=33224, y=31671, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player1pos = {x=33223, y=31671, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player1pos = {x=33222, y=31671, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,5000)
queststatus2 = getPlayerStorageValue(player2.uid,5000)
queststatus3 = getPlayerStorageValue(player3.uid,5000)
queststatus4 = getPlayerStorageValue(player4.uid,5000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
demon1pos = {x=33219, y=31661, z=13}
demon1pos = {x=33221, y=31661, z=13}
demon1pos = {x=33220, y=31657, z=13}
demon1pos = {x=33222, y=31657, z=13}
demon1pos = {x=33223, y=31659, z=13}
demon1pos = {x=33224, y=31659, z=13}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=33222, y=31659, z=13}
nplayer1pos = {x=33221, y=31659, z=13}
nplayer1pos = {x=33220, y=31659, z=13}
nplayer1pos = {x=33219, y=31659, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
elseif item.itemid == 1946 then
if getPlayerAccess(cid) == 3 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
end
elseif item.uid == 30016 then
queststatus = getPlayerStorageValue(cid,30015)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a demon armor.")
doPlayerAddItem(cid,2494,1)
setPlayerStorageValue(cid,30015,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 30017 then
queststatus = getPlayerStorageValue(cid,30015)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a magic sword.")
doPlayerAddItem(cid,2400,1)
setPlayerStorageValue(cid,30015,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 30018 then
queststatus = getPlayerStorageValue(cid,30015)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.")
doPlayerAddItem(cid,2431,1)
setPlayerStorageValue(cid,30015,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
elseif item.uid == 30019 then
queststatus = getPlayerStorageValue(cid,30015)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a present.")
local bag = doPlayerAddItem(cid, 1990, 1)
doAddContainerItem(bag, 2326, 1)
setPlayerStorageValue(cid,30015,1)
else
doPlayerSendTextMessage(cid,22,"It is empty.")
end
end
return 1
end
Hope you like it
Last edited: